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An extended crunch schedule of 12-hour and up working days toward the end of development of Uncharted 4 caused significant attrition at Naughty Dog, according to a report by Kotaku ' s Jason Schreier. 14 out of 20 non-lead designers credited in Uncharted 4 left the company after the game was released, the departure of 70% of the team.
Gameplay in the Uncharted series is a combination of action-adventure elements and 3D platforming with a third-person perspective. The player is given various physical tasks which must be completed to progress through the storyline, such as jumping, swimming, grabbing and moving along ledges, and climbing and swinging from ropes. [ 20 ]
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Uncharted: The Nathan Drake Collection is a 2015 video game compilation developed by Bluepoint Games and published by Sony Computer Entertainment.It includes remastered versions of the first three main games in Naughty Dog's Uncharted series: Uncharted: Drake's Fortune (2007), Uncharted 2: Among Thieves (2009) and Uncharted 3: Drake's Deception (2011).
Uncharted is an adventure media franchise developed by Naughty Dog, composed of video games and associated media. The core of the franchise is an eponymous series of action-adventure third-person shooter games, which follow Nathan Drake, along with Victor Sullivan and Elena Fisher, as he journeys around the world searching for historical treasures and attempting to prevent villains from ...
Uncharted: Golden Abyss is an action-adventure game developed by Bend Studio and published by Sony Computer Entertainment for the PlayStation Vita.A spin-off of Naughty Dog's Uncharted series, the game was released as a launch title for the console.
Uncharted 4: A Thief's End From a page move : This is a redirect from a page that has been moved (renamed). This page was kept as a redirect to avoid breaking links, both internal and external, that may have been made to the old page name.
A hypothetical example of a quick time event in a video game. Pressing the X button can stop Wikipe-tan from missing the football.. In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.