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A sim racing wheel is a control device for use in racing games, racing simulators, and driving simulators. They are usually packaged with a large paddle styled as a steering wheel , along with a set of pedals for the accelerator, brake, and clutch , as well as transmission controls .
A Logitech Driving Force GT combo of a sim steering wheel and pedals (2011) A simulator pedal, sim pedal or gaming pedal is a pedal used in a simulator for entertainment or training. Common examples are throttle and brake pedals for driving simulators, and rudder pedals for flight simulators.
Power and USB to the steering wheel through the quick release, via a hollow drive shaft and a slip ring. Integrated measurement of the motors torque output. Initial models only for PC via USB-C. USB-C hub with 5 ports for extra peripherals (pedals, levers, etc.). Integrated control electronics. External power supply via Molex connector. Asetek ...
The GT Force is the central part of a driving simulation cockpit installation. Official kits are co-designed and released in Japan by Logicool and Sparco [ 1 ] (distributed by import tuner Endless in North America), while compatible kits are designed and released worldwide by European manufacturers such as Playseat® [ 2 ] and MoveTech.
Steering wheels are the Precision Racing Wheel and the Force Feedback Wheel variants which include throttle and brake pedals. The family also includes some more exotic devices such as the SideWinder Game Voice system and the SideWinder Strategic Commander. The SideWinder family of products was discontinued by Microsoft in 2003, citing poor ...
Released in November 2006, the force feedback steering wheel controller includes the standard gamepad buttons along with floor-mounted accelerator and brake pedals. Although the wheel is capable of running truly wirelessly from a standard Xbox 360 battery pack (rechargeable or two AA batteries), use of the force feedback and active resistance ...
The most complex, like the National Advanced Driving Simulator, have a full-sized vehicle body, with six-axis movement and 360-degree visual displays. On the other end of the range are simple desktop simulators that are often implemented using a computer monitor for the visual display and a videogame-type steering wheel and pedal input devices.
Driving follows the 'easy to learn, hard to master' formula [...] Rarely does a game captivate the stoic and hypercritical Game Revolution office, but Driver has done just that". [ 31 ] GameSpot 's Ryan MacDonald was not as enthusiastic, saying: " Driver is a game that might be mediocre in its presentation but more than makes up for it in its ...
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