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The BSRA is a widely used kindergarten readiness test that measures a child's exposure to concepts that support learning at school. It contains five subtests assessing knowledge of colors, letters, numbers/counting, size/comparisons, and shapes. Unlike a questionnaire, the BSRA is structured as a set of tests to be completed with the child.
ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
By participating in developmentally-appropriate activities (activities that are fun and challenging, but not frustrating), the child gains knowledge that will serve as the foundation for further learning as he or she enters the school system. Reading readiness is highly individualistic.
A 2010 report by the Department of Health and Human Services, Head Start Impact, examined the cognitive development, social-emotional development, and physical health outcomes of 4,667 [26] three- and four-year-old children in a nationally representative sample of programs across 23 states. Children were randomly assigned to either a Head Start ...
Kindergarten [a] is a preschool educational approach based on playing, singing, practical activities such as drawing, and social interaction as part of the transition from home to school. Such institutions were originally made in the late 18th century in Germany , Bavaria and Alsace to serve children whose parents both worked outside home.
Early childhood is a stage of rapid growth, development and learning and each child makes progress at different speeds and rates. [13] It is essential to integrate physical training designed in accordance with the anatomical characteristics andage-related characteristics of a child's development, to ensure the normal physical development of ...
Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
Learning theory (education) – Theory that describes how students receive, process, and retain knowledge during learning Constructivism (philosophy of education) – Theory of knowledge; Radical behaviorism – Term pioneered by B.F. Skinner; Instructional design – Process for design and development of learning resources
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