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Fallout Tactics was a nominee for Computer Gaming World ' s 2001 "Best Strategy Game" award, which ultimately went to Kohan: Immortal Sovereigns. The editors wrote, " Fallout Tactics charmed many an editor in the office, fusing the best parts of Fallout with the tactical savvy of a Jagged Alliance or an X-COM ."
Strategy guides are instruction books that contain hints or complete solutions to specific video games. The line between strategy guides and video game walkthroughs is somewhat blurred, with the former often containing or being written around the latter. Strategy guides are often published in print, both in book form and also as articles within ...
Bokosuka Wars (1983), a game regarded as the progenitor of the strategy/simulation RPG genre, [13] is also difficult to clearly define. While often referred to as a strategy/simulation RPG, [13] it is also sometimes referred to as a prototype real-time strategy, [20] an early reverse tower defense game, [145] and an early action role-playing game.
Turn-based tactics is a sub-genre of strategy games that simulates the considerations and circumstances of operational warfare and military tactics as opposed to more strategic considerations of turn-based strategy (TBS) games. The turn-based tactics genre is also sometimes called military strategy
Turn-based tactics is a video game genre. Chris Crawford, [1] Julian Gollop, Strategic Simulations, and Blue Byte developed early turn-based tactical games, [2] which were often inspired by traditional tactical wargames played on tabletops. [3]
Fallout is a media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, [1] [2] at Interplay Entertainment.The series is set during the first half of the 3rd millennium, and its atompunk retrofuturistic setting and artwork are influenced by the post-war culture of the 1950s United States, with its combination of hope for the promises of technology ...
Real-time strategy (RTS) is a subgenre of strategy video games that does not progress incrementally in turns, [1] but allow all players to play simultaneously, in "real time." By contrast, in turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market Dune II in the early 1990s ...
This is a comprehensive index of commercial real-time tactics games for all platforms, sorted chronologically. Information regarding date of release, developer, publisher, platform and notability is provided when available.