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Epic! is an American kids subscription-based reading and learning platform. It offers access to books and videos for targeted at children ages 12 and under. [1] The service can be used on desktop and mobile devices. [2] Epic! was founded in 2013 by Suren Markosian and Kevin Donahue [3] and launched in 2014. [4]
The Leapster Learning Game System (previously known as the Leapster Multimedia Learning System) is an educational handheld game console aimed at 4- to 10–11-year-olds (preschool to fourth grade or fifth grade), made by LeapFrog Enterprises.
In March 2023, Docebo announced a partnership with US corporate learning technology and custom training company ELB Learning. The partnership aims to enhance both learning provider experiences by combining Docebo's training platform and ELB's content and courses as both companies agree to co market their products.
ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
September 2014) (Learn how and when to remove this message) This is a list of notable educational video games . There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much ...
[10] and began providing online homeschooling through an online platform in 2004. [11] In 2008, they started a program called VocabularySpellingCity for kindergarten through 12th grade pupils. [12] In 2018, Cambium Learning Group, an educational technology company, acquired Time4Learning. [11] As of November 2021, 175,000 students are using ...
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