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  2. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  3. Epic! - Wikipedia

    en.wikipedia.org/wiki/Epic!

    Epic! is an American kids subscription-based reading and learning platform. It offers access to books and videos for targeted at children ages 12 and under. [1] The service can be used on desktop and mobile devices. [2] Epic! was founded in 2013 by Suren Markosian and Kevin Donahue [3] and launched in 2014. [4]

  4. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    Carmen Sandiego [4] 1998 Chill Manor [5] Animation Magic: I.M. Meen: 1996 The ClueFinders [6] The Learning Company: Common Core: The ClueFinders [6] 1998-2002 Dr. Brain [7] Sierra On-Line and Knowledge Adventure: Dr. Brain: 1992-1999 Brain Age [8] Nintendo SPD and Nintendo EPD: Brain Age: 2005-2020 Dread Dragon Droom: Humberside N/A 1985 ...

  5. The 20 Best TV Shows for 9-12 Year Olds (Because Your Tween ...

    www.aol.com/lifestyle/20-best-tv-shows-9...

    Fortunately, our roundup of the best TV shows for nine to 12 year-olds includes a whole host of thoroughly vetted, age-appropriate content that will appeal to a wide range of interests. Read on ...

  6. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    1.4 Computer science. 1.5 ... 1.8 Health. 1.9 History. 1.10 Literacy. 1.11 Managed learning ... Swamp Gas Visits the United States of America - a game that teaches ...

  7. Time4Learning - Wikipedia

    en.wikipedia.org/wiki/Time4Learning

    In 2018, Cambium Learning Group, an educational technology company, acquired Time4Learning. [11] As of November 2021, 175,000 students are using this platform. [8] and about half of the registered students are from Florida, Georgia, Texas, and South Carolina. [8] [13] Cheryl Dodge replaced John Edelson as president in January 2023. [9]

  8. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Regarding a more traditional approach to education, The Sims has been used as a platform for students to learn a language and explore world history while developing skills such as reading, math, logic and collaboration. [24] While not all researchers agree, some recent studies have shown the positive effects of using games for learning.

  9. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    Early Learning House [1] or simply the House Series is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. Each different game focuses on a particular major learning category with selectable skill settings for ...

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