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  2. TOPSIS - Wikipedia

    en.wikipedia.org/wiki/TOPSIS

    The Technique for Order of Preference by Similarity to Ideal Solution (TOPSIS) is a multi-criteria decision analysis method, which was originally developed by Ching-Lai Hwang and Yoon in 1981 [1] with further developments by Yoon in 1987, [2] and Hwang, Lai and Liu in 1993. [3]

  3. Step function - Wikipedia

    en.wikipedia.org/wiki/Step_function

    The Heaviside step function is an often-used step function. A constant function is a trivial example of a step function. Then there is only one interval, =. The sign function sgn(x), which is −1 for negative numbers and +1 for positive numbers, and is the simplest non-constant step function.

  4. Inventive step under the European Patent Convention - Wikipedia

    en.wikipedia.org/wiki/Inventive_step_under_the...

    The Examining Divisions, Opposition Divisions, and Boards of Appeal of the EPO predominantly [notes 1] apply the "problem-and-solution approach" (also called "problem-solution approach") to assess and decide whether an invention involves an inventive step. [3] One of the first EPO decisions to develop the "problem-solution approach" as an ...

  5. Two-alternative forced choice - Wikipedia

    en.wikipedia.org/wiki/Two-alternative_forced_choice

    Two-alternative forced choice (2AFC) is a method for measuring the sensitivity of a person or animal to some particular sensory input, stimulus, through that observer's pattern of choices and response times to two versions of the sensory input. For example, to determine a person's sensitivity to dim light, the observer would be presented with a ...

  6. Decision-making - Wikipedia

    en.wikipedia.org/wiki/Decision-making

    Impulsive decision-making and decision avoidance are two possible paths that extend from decision fatigue. Impulse decisions are made more often when a person is tired of analysis situations or solutions; the solution they make is to act and not think. [28] Decision avoidance is when a person evades the situation entirely by not ever making a ...

  7. Backward induction - Wikipedia

    en.wikipedia.org/wiki/Backward_induction

    Subgames that would not be chosen by Player 2 in the previous step are no longer considered because they are ruled out by the assumption of rational play. For example, in the first subgame, the choice "go to movie" offers a payoff of 9 since the decision tree terminates at the reward (9, 11), considering Player 2's previously established choice.

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  9. Decision theory - Wikipedia

    en.wikipedia.org/wiki/Decision_theory

    The mythological Judgement of Paris required selecting from three incomparable alternatives (the goddesses shown).. Decision theory or the theory of rational choice is a branch of probability, economics, and analytic philosophy that uses the tools of expected utility and probability to model how individuals would behave rationally under uncertainty.