Search results
Results from the WOW.Com Content Network
The study of facility location problems (FLP), also known as location analysis, is a branch of operations research and computational geometry concerned with the optimal placement of facilities to minimize transportation costs while considering factors like avoiding placing hazardous materials near housing, and competitors' facilities.
Placement is an essential step in electronic design automation — the portion of the physical design flow that assigns exact locations for various circuit components within the chip's core area. An inferior placement assignment will not only affect the chip 's performance but might also make it non-manufacturable by producing excessive wire ...
As implied by the name, it is composed of two steps, placement and routing. The first step, placement, involves deciding where to place all electronic components, circuitry, and logic elements in a generally limited amount of space. This is followed by routing, which decides the exact design of all the wires needed to connect the placed components.
The feeder moves in the X direction to a fixed pickup location. As many as 36 vacuum nozzles around the perimeter of the rotating turret provide Z and theta alignment. Turret rotates multiple heads between pickup and placement locations. The PCB moves in X and Y direction under the rotating heads, pausing beneath the correct placement location.
Facility location (competitive game) is a problem in game theory: finding an equilbrium in a game in which the players are different producers, each of which looks for a location for placing a facility in order to attract as many consumers as possible.
In business intelligence, location intelligence (LI), or spatial intelligence, is the process of deriving meaningful insight from geospatial data relationships to solve a particular problem. [1] It involves layering multiple data sets spatially and/or chronologically, for easy reference on a map, and its applications span industries, categories ...
Full state feedback (FSF), or pole placement, is a method employed in feedback control system theory to place the closed-loop poles of a plant in predetermined locations in the s-plane. [1] Placing poles is desirable because the location of the poles corresponds directly to the eigenvalues of the system, which control the characteristics of the ...
In 2007, as a promotional tie-in for The Simpsons Movie, 7-Eleven temporarily turned twelve of its locations into Kwik-E-Marts—a fictional chain of convenience stores within the universe of The Simpsons. The stores sold real-world versions of food and drink brands seen in the franchise, including Buzz Cola, Duff Beer and Krusty-O's. [70]