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Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction.
To identify the control or the indicator to skip back to the top of the previous section, play the section and then stop. Skip forward (to the end or next file/track/chapter) U+23ED ⏭ #5861 Next; to play next part, #1116 Movement with normal speed in direction of arrow to a fixed position
It signals the point where actions of the user take place. It can be used in text-based or graphical user interfaces to select and move other elements. The keyboard cursor may also be repositioned using the pointer. Though it is distinct from the text cursor, the mouse pointer is also being called a cursor or mouse cursor. [13]
A web browser tooltip displayed for hyperlink to HTML, showing what the abbreviation stands for.. The tooltip, also known as infotip or hint, is a common graphical user interface (GUI) element in which, when hovering over a screen element or component, a text box displays information about that element, such as a description of a button's function, what an abbreviation stands for, or the exact ...
A throbber animation like that seen on many websites when a blocking action is being performed in the background. A throbber, also known as a loading icon, is an animated graphical control element used to show that a computer program is performing an action in the background (such as downloading content, conducting intensive calculations or communicating with an external device).
Mouseover events are typically triggered by the movement of a computer mouse. In the field of computing and web design, a mouseover, is an event occurring when the user moves the cursor over a specified point on a computer monitor using a computer mouse. Also called a hover effect, mouseovers are graphical controls that respond when a user ...
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Control.Cursor is the cursor shown when the mouse is in the control's region; System.Windows.Forms.Cursor.Current is the cursor shown when the mouse enters any window of the application. [ 2 ] For long term wait cursors, the UseWaitCursor property can be set (either Control level or application level) on one occasion and reset at another time.