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  2. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    If the car is behind door 1, the host can open either door 2 or door 3, so the probability that the car is behind door 1 and the host opens door 3 is ⁠ 1 / 3 ⁠ × ⁠ 1 / 2 ⁠ = ⁠ 1 / 6 ⁠. If the car is behind door 2 – with the player having picked door 1 – the host must open door 3, such the probability that the car is behind door ...

  3. NYT ‘Connections’ Hints and Answers Today, Wednesday, January 8

    www.aol.com/nyt-connections-hints-answers-today...

    Get ready for all of today's NYT 'Connections’ hints and answers for #577 on Wednesday, January 8, 2025. Today's NYT Connections puzzle for Wednesday, January 8, 2025The New York Times.

  4. Magic square - Wikipedia

    en.wikipedia.org/wiki/Magic_square

    For odd square, since there are (n - 1)/2 same sided rows or columns, there are (n - 1)(n - 3)/8 pairs of such rows or columns that can be interchanged. Thus, there are 2 (n - 1)(n - 3)/8 × 2 (n - 1)(n - 3)/8 = 2 (n - 1)(n - 3)/4 equivalent magic squares obtained by combining such interchanges. Interchanging all the same sided rows flips each ...

  5. Eight queens puzzle - Wikipedia

    en.wikipedia.org/wiki/Eight_queens_puzzle

    If the remainder is 3, move 2 to the end of even list and 1,3 to the end of odd list (4, 6, 8, 2 – 5, 7, 9, 1, 3). Append odd list to the even list and place queens in the rows given by these numbers, from left to right (a2, b4, c6, d8, e3, f1, g7, h5).

  6. Equation solving - Wikipedia

    en.wikipedia.org/wiki/Equation_solving

    For example, the equation x + y = 2x – 1 is solved for the unknown x by the expression x = y + 1, because substituting y + 1 for x in the equation results in (y + 1) + y = 2(y + 1) – 1, a true statement. It is also possible to take the variable y to be the unknown, and then the equation is solved by y = x – 1.

  7. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    A Sudoku starts with some cells containing numbers (clues), and the goal is to solve the remaining cells. Proper Sudokus have one solution. [1] Players and investigators use a wide range of computer algorithms to solve Sudokus, study their properties, and make new puzzles, including Sudokus with interesting symmetries and other properties.

  8. Elementary arithmetic - Wikipedia

    en.wikipedia.org/wiki/Elementary_arithmetic

    Dividing 272 and 8, starting with the hundreds digit, 2 is not divisible by 8. Add 20 and 7 to get 27. The largest number that the divisor of 8 can be multiplied by without exceeding 27 is 3, so it is written under the tens column. Subtracting 24 (the product of 3 and 8) from 27 gives 3 as the remainder.

  9. Assignment problem - Wikipedia

    en.wikipedia.org/wiki/Assignment_problem

    This is an unbalanced assignment problem. One way to solve it is to invent a fourth dummy task, perhaps called "sitting still doing nothing", with a cost of 0 for the taxi assigned to it. This reduces the problem to a balanced assignment problem, which can then be solved in the usual way and still give the best solution to the problem.

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