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  2. Character race - Wikipedia

    en.wikipedia.org/wiki/Character_race

    Character race is a descriptor used to describe the various sapient species and beings that make up the setting in modern fantasy and science fiction.In many tabletop role-playing games and video games, players may choose to be one of these creatures when creating their player character (PC) or encounter them as a non-player character (NPC).

  3. Explorer's Guide to Wildemount - Wikipedia

    en.wikipedia.org/wiki/Explorer's_Guide_to_Wildemount

    While many still see the idea of 'race' in Dungeons & Dragons as problematic, Explorer's Guide to Wildemount at least removes one of the most problematic aspects of that part of D&D". [37] James Grebey, for Syfy Wire , also highlighted that the book "adds some nuance to one of the most harmful tropes in D&D " and "crucially, while there are bad ...

  4. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    If three successes are recorded, the character is stable but unconscious. A result of 1 counts as two failures, while a result of 20 is automatic success and the character regains 1 hit point. A fellow player may attempt to stabilize their companion using a medicine skill check, or use more advanced healing options. [12]

  5. Alignment (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Alignment_(Dungeons_&_Dragons)

    Creatures not sapient enough to make decisions based on moral choices, but operating purely on instinct, are described as "unaligned". [32] Sharks are savage predators, for example, but they are not evil: they have no alignment. [32] The use of "unaligned" for creatures was introduced in the 4th edition, and retained in 5th edition. [20]

  6. Volo's Guide to Monsters - Wikipedia

    en.wikipedia.org/wiki/Volo's_Guide_to_Monsters

    Volo's Guide to Monsters adds a variety of new playable races and expands on existing creatures in the Monster Manual in addition to adding new ones. [3] The book also contains marginalia by both Volothamp Geddarm and Elminster of Shadowdale. [4] Chapter 1: Monster Lore

  7. Mordenkainen's Tome of Foes - Wikipedia

    en.wikipedia.org/wiki/Mordenkainen's_Tome_of_Foes

    Bleeding Cool gave a positive review, appreciating the addition of sub-races to Tieflings and details on conflict within Elf and Gith society, also allowing Gith PCs to become a viable option. [14] Rpg.net gave a rating of 83% with a positive response to the tone captured in the book and the planar background and resources which it gives to DMs ...

  8. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.

  9. Critical Role: Tal'Dorei Campaign Setting - Wikipedia

    en.wikipedia.org/wiki/Critical_Role:_Tal'Dorei...

    Fans of Critical Role will recognize this book as a testament to Mercer's talent as Dungeon Master. Players can look at the famed Vestiges of Divergence or villains such as the cultists of Vecna from the lens of Mercer as a DM. Moreover, the book also serves as a great deep-dive into the homebrew Tal'Dorei setting as a 5e-compatible setting". [44]