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  2. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    If three successes are recorded, the character is stable but unconscious. A result of 1 counts as two failures, while a result of 20 is automatic success and the character regains 1 hit point. A fellow player may attempt to stabilize their companion using a medicine skill check, or use more advanced healing options. [12]

  3. Character race - Wikipedia

    en.wikipedia.org/wiki/Character_race

    Character race is a descriptor used to describe the various sapient species and beings that make up the setting in modern fantasy and science fiction.In many tabletop role-playing games and video games, players may choose to be one of these creatures when creating their player character (PC) or encounter them as a non-player character (NPC).

  4. Monsters in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Monsters_in_Dungeons_&_Dragons

    Demons are a chaotic evil race native to the Abyss; they are rapacious, cruel and arbitrary. They are also portrayed as more widespread than other races of fiends, as the Abyss and its population are both theoretically infinite in size. The dominant race of demons is the tanar'ri (/ t ə ˈ n ɑːr i /).

  5. Orc (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Orc_(Dungeons_&_Dragons)

    A fecund race, orcs often breed with other humanoid creatures. Known crossbreeds include: Half-orcs: These orc-human crossbreeds are most often born in as the unfortunate byproduct of raids in border areas between human and orc cultures. Despite rejection from both sides of their heritage, many half-orcs achieve renown.

  6. Kobold (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Kobold_(Dungeons_&_Dragons)

    Screen Rant compiled a list of the game's "10 Most Powerful (and 10 Weakest) Monsters, Ranked" in 2018, calling this one of the weakest, saying "When a dungeon master has run several low-level Dungeons & Dragons adventures, they will inevitably grow weary of using the same creatures from before and will want to shake things up. That's the ...

  7. Alignment (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Alignment_(Dungeons_&_Dragons)

    Creatures not sapient enough to make decisions based on moral choices, but operating purely on instinct, are described as "unaligned". [32] Sharks are savage predators, for example, but they are not evil: they have no alignment. [32] The use of "unaligned" for creatures was introduced in the 4th edition, and retained in 5th edition. [20]

  8. Elf (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Elf_(Dungeons_&_Dragons)

    The history of the elven race as portrayed in this setting is marked by great empires and a gradual decline and retreat from the mainland Faerûn. The elves first came to Abeir-Toril from the plane of Faerie more than twenty-five millennia ago. The first wave of elves to arrive were the green elves, lythari, and avariel.

  9. Ranger (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Ranger_(Dungeons_&_Dragons)

    High level rangers gained followers, ranging in type and power from classed player-character races, to creatures such as pegasus mounts, pseudodragons, werebears, copper dragons and storm giants. As a general rule, the fewer followers a ranger gained (based on random dice rolls) the more powerful each individual follower was.