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  2. Texas Instruments SN76477 - Wikipedia

    en.wikipedia.org/wiki/Texas_Instruments_SN76477

    The following quotation summarizes its facilities: [T]he SN76477 generates complex audio signal waveforms by combining the outputs of a low frequency oscillator, variable frequency (voltage controlled) oscillator (VCO) and noise source, modulating the resulting composite signal with a selected envelope and, finally, adjusting the signal's attack and decay periods.

  3. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    Roblox occasionally hosts real-life and virtual events. They have in the past hosted events such as BloxCon, which was a convention for ordinary players on the platform. [46] Roblox operates annual Easter egg hunts [52] and also hosts an annual event called the "Bloxy Awards", an awards ceremony that also functions as a fundraiser. The 2020 ...

  4. MyNoise - Wikipedia

    en.wikipedia.org/wiki/MyNoise

    MyNoise Developer(s) Dr. Ir. Stéphane Pigeon Website mynoise.net MyNoise (stylised as myNoise) is a white noise website and app created by Stéphane Pigeon. It offers many different natural soundscapes, as well as synthetic noises such as white noise. History MyNoise was created in 2013 by Stéphane Pigeon, a Belgian audio processing engineer, sound designer, and electrical engineer. By April ...

  5. Pseudorandom noise - Wikipedia

    en.wikipedia.org/wiki/Pseudorandom_noise

    A pseudo-noise code (PN code) or pseudo-random-noise code (PRN code) is one that has a spectrum similar to a random sequence of bits but is deterministically generated. The most commonly used sequences in direct-sequence spread spectrum systems are maximal length sequences , Gold codes , Kasami codes , and Barker codes .

  6. Deep Note - Wikipedia

    en.wikipedia.org/wiki/Deep_Note

    In fall 1999, [6] THX released the trailer Broadway 2000 for use of the Dolby Digital Surround EX sound system. As a result, an entirely new Deep Note was made from scratch. In this version of the Deep Note, new voices were made using a similar process while voices from the previous version can be briefly hea

  7. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain , applying pseudo-random changes to a variable, and assisting in the creation of image textures .

  8. Simulation noise - Wikipedia

    en.wikipedia.org/wiki/Simulation_noise

    Perlin noise is the earliest form of lattice noise, which has become very popular in computer graphics. Perlin Noise is not suited for simulation because it is not divergence-free. Noises based on lattices, such as simulation noise and Perlin noise, are often calculated at different frequencies and summed together to form band-limited fractal ...

  9. Brownian noise - Wikipedia

    en.wikipedia.org/wiki/Brownian_noise

    In science, Brownian noise, also known as Brown noise or red noise, is the type of signal noise produced by Brownian motion, hence its alternative name of random walk noise. The term "Brown noise" does not come from the color , but after Robert Brown , who documented the erratic motion for multiple types of inanimate particles in water.