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Superposition Benchmark is a benchmarking software based on the UNIGINE Engine. The benchmark was developed and published by UNIGINE Company in 2017. The main purpose of software is performance and stability testing for GPUs. Users can choose a workload preset, Low to Extreme, or set the parameters by custom.
The benchmark was developed and published by UNIGINE Company in 2009. The main purpose of software is performance and stability testing for GPUs. Users can choose a workload preset, Basic or Extreme, or set the parameters by custom. The benchmark 3D scene is a steampunk-style city on flying islands in the middle of the clouds.
RivaTuner is a freeware overclocking and hardware monitoring program that was first developed by Alexey Nicolaychuk in 1997 [1] for the Nvidia video cards.It was a pioneering application that influenced (and in some cases was integrated into) the design of subsequent freeware graphics card overclocking and monitoring utilities.
A high-performance gaming monitor should be capable of achieving anywhere between 600 and 1,000 nits. A more budget-conscious monitor should offer a maximum brightness of at least 300 nits.
3DMark Port Royal is to test and compare the real-time ray tracing performance of any graphics card. [23] January 8, 2019 Windows 10 October Update DirectX Raytracing: Supported 3DMARK Steel Nomad [24] Steel Nomad, the latest GPU benchmark from 3DMark, is the official successor to the popular Time Spy tool, which was introduced eight years ago ...
Geekbench began as a benchmark for Mac OS X and Windows, [3] and is now a cross-platform benchmark that supports macOS, Windows, Linux, Android and iOS. [4] In version 4, Geekbench started measuring GPU performance in areas such as image processing and computer vision. [5] In version 5, Geekbench dropped support for IA-32. [6]
New 3D benchmark that better shows game performance. New OpenGL based 2D benchmark. 3 [13] 26-11-2012 Support for four cores and new graphics chips. Support OpenGL ES 2.0 3D benchmark for 3D game performance test. New 2D Benchmark for 2D Game Performance test. Add compare page to compare scores with hot devices. Support x86 and MIPS platforms ...
In computer graphics, a video card's pixel fillrate refers to the number of pixels that can be rendered on the screen and written to video memory in one second. [1] Pixel fillrates are given in megapixels per second or in gigapixels per second (in the case of newer cards), and are obtained by multiplying the number of render output units (ROPs) by the clock frequency of the graphics processing ...