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Esports are video games which are played in professional competitions, usually fall into a few major genres.The majority of esports titles are fighting games, first-person shooters (FPS), real-time strategy (RTS), traditional sports, and multiplayer online battle arena games (MOBA), with the MOBA genre being the most popular in terms of participation and viewership.
Players competing in a League of Legends tournament. Esports (/ ˈ iː s p ɔːr t s / ⓘ), short for electronic sports, is a form of competition using video games. [3] Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams.
The annual UAAP Cheerdance Competition routinely sells out the Smart Araneta Coliseum, one of Southeast Asia's largest indoor arenas. This section lists the most recent attendances at annual championship events (single decider matches or the final match in a best-of series only) by total attendance; however, be advised that figures affected by ...
Sri Lanka Cyber Games (SLCG) The flagship Esports and competitive video games festival in Sri Lanka. Hosted since 2008, the event organized by Gamer.LK brings participants from across Sri Lanka together as they battle it out across the most popular Esports titles in the country. [21] [22] [23] Sri Lanka: 2008–2018 Tougeki – Super Battle Opera
Viewership for the second season began slow, with an average viewership of less than 10,000 in North America and EMEA, the two most popular regions, throughout the regular season of first split. The Split One Playoffs saw a significant increase in viewership, peaking at over 300,000 viewers and averaging 55,000 — nearly the same viewership as ...
Games in 2013 drew in more that 1.7 million unique viewers. [40] While regular season viewership on Twitch approached nearly 300,000 peak viewers in 2014 at times, [41] recent years leading up to 2023 saw a consistent decline. For instance, the 2023 LCS Summer finals reached a peak of just over 223,000 viewers, marking a decrease of around ...
One of the biggest prize pools in esports was for the Dota 2 tournament, The International, which totaled a pool of US$25 million in 2017. [15] Smaller video game communities, such as the Super Smash Bros Melee community, have benefited from the visibility they have gained from video game live streaming. [17]
Over 1.6 million viewers watched the streamed broadcast of the event, with a peak of over 210,000 simultaneous viewers in one semi-final match. [4] After Season 1, Riot announced that US$5,000,000 would be paid out over Season 2. Of this amount, $2 million was to go to Riot's partners, including the IPL and other major esports associations.