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Race: Any sapient species or beings that make up the setting. Players can often choose to be one of these creatures when creating their character and each possess different abilities and attributes that distinguish them from one another.
If three successes are recorded, the character is stable but unconscious. A result of 1 counts as two failures, while a result of 20 is automatic success and the character regains 1 hit point. A fellow player may attempt to stabilize their companion using a medicine skill check, or use more advanced healing options. [12]
Lich is an archaic English word for "corpse"; the gate at the lowest end of the cemetery where the coffin and funerary procession usually entered was commonly referred to as the lich gate. This gate was quite often covered by a small roof where part of the funerary service could be carried out.
The creature also has two horns projecting forwards from the top of its head. The tarrasque's skin is very hard and thick, and provides excellent armor. It is immune or resistant to most offensive magic, and regenerates damage quickly. The second edition of the game included rules for extracting treasure from the creature's carcass.
Rakshasa have long been a race of villains in the Dungeons & Dragons role-playing game. They appear as animal-headed humanoids (generally with tiger or monkey heads) with their hands inverted (palms of its hands are where the backs of the hands would be on a human).
In the video game World of Warcraft, the Spriggan are a race of fae loyal to the Drust, a dark and twisted version of the fae. In the Sword Art Online series, the Spriggans are one of the nine races in ALfheim Online, known to have a darker skin tone compared to the other races and are typically associated with the color black.
The word "drow" originates from the Orcadian and Shetland dialects of Scots, [7] an alternative form of "trow", [8] which is a cognate with "troll". The Oxford English Dictionary gives no entry for "drow", but two of the citations under "trow" name it as an alternative form of the word. Trow/drow was used to refer to a wide variety of evil sprites.
Richard Bartle's Designing Virtual Worlds noted that alignment is a way to categorize players' characters, along with gender, race, character class, and sometimes nationality. Alignment was designed to help define role-playing, a character's alignment being seen as their outlook on life. A player decides how a character should behave in ...