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As of December 2024, Ruffle supports most older Flash content, which use ActionScript 1.0 and 2.0, with 95% of the language and 78% of the API having been implemented. [8] Support for ActionScript 3.0 has improved significantly since August 2022, with about 90% of the language and 76% of the API having been implemented, and an additional 7% of ...
Google Swiffy supported a subset of SWF 10, ActionScript 2.0 and ActionScript 3.0. Supporting browsers. Google Chrome; Safari; ... Ruffle, a free and open ...
ActionScript 3.0, JavaScript, TypeScript: No Yes Yes No No Native (1.0), also implements canvas2D No FBX No Open source (engine), Proprietary (model conversion) Open-source API for games and multimedia routines modules. Display animation on Web browser and mobile devices. OSG.JS: JavaScript: No Yes Yes No Yes Native (1.0) Yes No No MIT
In previous versions of ActionScript, undefined was the default value for instances of the Object class. In ActionScript 3.0, the default value for Object instances is null. ActionScript 3 some complex data types [13] Array: Contains a list of data. Though ActionScript 3 is a strongly typed language, the contents of an Array may be of any type ...
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Action Message Format (AMF) is a binary format used to serialize object graphs such as ActionScript objects and XML, or send messages between an Adobe Flash client and a remote service, usually a Flash Media Server or third party alternatives. The Actionscript 3 language provides classes for encoding and decoding from the AMF format.
ActionScript 3: Platform: Cross-platform: License: Simplified BSD: Website: www.starling-framework.org: Starling is an open source game framework used to create 2D ...
Lightspark supports most of ActionScript 3.0 and has an NPAPI plug-in. [2] It will fall back on Gnash, a free SWF player on ActionScript 1.0 and 2.0 (AVM1) code. Lightspark supports OpenGL-based rendering and LLVM-based ActionScript execution and uses OpenGL shaders . The player is compatible with H.264 Flash videos on YouTube.