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  2. Flowgorithm - Wikipedia

    en.wikipedia.org/wiki/Flowgorithm

    The approach is designed to emphasize the algorithm rather than the syntax of a specific programming language. [1] The flowchart can be converted to several major programming languages. Flowgorithm was created at Sacramento State University .

  3. Flowchart - Wikipedia

    en.wikipedia.org/wiki/Flowchart

    A simple flowchart representing a process for dealing with a non-functioning lamp.. A flowchart is a type of diagram that represents a workflow or process.A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task.

  4. Smoothstep - Wikipedia

    en.wikipedia.org/wiki/Smoothstep

    Smoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning. [ 4 ] The function depends on three parameters, the input x , the "left edge" and the "right edge", with the left edge being assumed smaller than the right edge.

  5. Chart parser - Wikipedia

    en.wikipedia.org/wiki/Chart_parser

    A common approach is to use a variant of the Viterbi algorithm. The Earley parser is a type of chart parser mainly used for parsing in computational linguistics, named for its inventor. Another chart parsing algorithm is the Cocke-Younger-Kasami (CYK) algorithm. Chart parsers can also be used for parsing computer languages.

  6. Bulls and cows - Wikipedia

    en.wikipedia.org/wiki/Bulls_and_Cows

    Answer: 1 bull and 2 cows. (The bull is "2", the cows are "4" and "1".) The first player to reveal the other's secret number wins the game. The game may also be played by two teams of players, with the team members discussing their strategy before selecting a move. Computer versions of the game started appearing on mainframes in the 1970s.

  7. FLOW (programming language) - Wikipedia

    en.wikipedia.org/wiki/FLOW_(programming_language)

    During this period, Raskin developed the FLOW language concept. [1] A key design element of FLOW was the attempt to avoid syntax errors by automating the entry of the language as much as possible. For instance, if one wanted to enter the statement PRINT "10", the user simply had to type P10 and the interactive editor would expand it out as they ...

  8. Playground Games - Wikipedia

    en.wikipedia.org/wiki/Playground_Games

    Playground Games Limited is a British video game developer based in Leamington Spa, England. It is known for developing the Forza Horizon series, which is part of the larger Forza franchise. In 2018, Playground Games became part of Microsoft Studios (now known as Xbox Game Studios). [ 3 ]

  9. Dinic's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dinic's_algorithm

    Dinic's algorithm or Dinitz's algorithm is a strongly polynomial algorithm for computing the maximum flow in a flow network, conceived in 1970 by Israeli (formerly Soviet) computer scientist Yefim Dinitz. [1] The algorithm runs in (| | | |) time and is similar to the Edmonds–Karp algorithm, which runs in (| | | |) time, in that it uses ...