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OpenVR is a software development kit (SDK) and application programming interface (API) developed by Valve for supporting the SteamVR [1] [2] and other virtual reality headset devices. [3] [4] The SteamVR platform uses it as the default application programming interface and runtime. [5]
Immersive VR Education Ltd. Immersive VR Education Ltd. Mar 15, 2016 Legend of Dungeon: Robot Loves Kitty Robot Loves Kitty Sep 13, 2013 Light And Dance: Hermann Fischer Hermann Fischer Mar 03, 2017 Light Repair Team #4: Eerie Bear Games Eerie Bear Games Apr 5, 2016 Littlstar VR Cinema: Little Star Media Inc. Little Star Media Inc. Oct 22, 2016 ...
Asynchronous reprojection is a class of computer graphics technologies aimed ensuring a virtual reality headset's responsiveness to user motion even when the GPU isn't able to keep up with the headset's target frame rate. [1]
A study shows that a mix of virtual and traditional education can effectively improve music learning results, despite concerns for physical and pedagogical problems including virtual sickness and isolation. [20] The usage of virtual reality in K-12 music education is still widely in experimentation, while research has presented promising results.
The Virtual Reality and Education Laboratory (VREL) at East Carolina University is dedicated to finding ways to use virtual reality in education. Recognizing the need for a laboratory to study the implications of virtual reality on K-12 education, Larry Auld and Veronica S. Pantelidis established the Virtual Reality and Education Laboratory at East Carolina University in 1992.
This is a list of notable educational video games.. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education).
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
A group of Russian university students who participate in the Wikipedia editing assignment as a part of Ayla Arslan's first year core course "Science and Technology", which is also subjected to pilot educational research project conducted by Ayla Arslan and Marko Turk in the School of Advanced Studies, University of Tyumen, Siberia, Russia 2021 Brochure on how to use Wikipedia as a teaching ...