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If a questioner guesses the correct answer, they win and become the answerer for the next round. If 20 questions are asked without a correct guess, then the answerer has stumped the questioners and gets to be the answerer for another round. Careful selection of questions can greatly improve the odds of the questioner winning the game.
Five whys (or 5 whys) is an iterative interrogative technique used to explore the cause-and-effect relationships underlying a particular problem. [1] The primary goal of the technique is to determine the root cause of a defect or problem by repeating the question "why?" five times, each time directing the current "why" to the answer of the ...
Inquiry-based learning (also spelled as enquiry-based learning in British English) [a] is a form of active learning that starts by posing questions, problems or scenarios. It contrasts with traditional education , which generally relies on the teacher presenting facts and their knowledge about the subject.
But whether you're asking a new coworker, a long-time BFF or a crush you've only started talking to recently, these 275 "Favorite Things" questions will give you the perfect opportunity to learn ...
23 Things, originally called Learning 2.0, is an education and learning project created by Helene Blowers in August 2006. [1] [2] [3] Blowers, who was then employed as the technology director for the Charlotte Mecklenburg Library, [4] created the project as a way to encourage librarians to learn and adapt to Web 2.0 and other new technologies.
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Socratic questioning (or Socratic maieutics) [1] is an educational method named after Socrates that focuses on discovering answers by asking questions of students. According to Plato, Socrates believed that "the disciplined practice of thoughtful questioning enables the scholar/student to examine ideas and be able to determine the validity of those ideas". [2]
A printed quiz on health issues. A quiz is a form of mind sport in which players attempt to answer questions correctly on one or several topics. Quizzes can be used as a brief assessment in education and similar fields to measure growth in knowledge, abilities, and skills, or simply as a hobby.