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Pole Position is considered one of the most important titles from the golden age of arcade video games. It was an evolution of Namco's earlier arcade racing electro-mechanical games, notably F-1 (1976), whose designer Sho Osugi worked on Pole Position. The game was a major commercial success in arcades.
Get ready to go back to the 1980s and experience the OG video racing game.
Articles relating to the Pole Position and Final Lap video game series by Namco and their adaptations. The original Pole Position spawned ports, sequels, and a Saturday morning cartoon, although the cartoon has little in common with the game. The game established the conventions of the racing game genre and its success inspired numerous imitators.
Pole Position II was later one of the top five highest-grossing arcade games of 1985, [19] and the sixth highest-grossing arcade game of 1986. [20] Gene Lewin of Play Meter magazine reviewed the arcade game, scoring it 9 out of 10. [21] Computer and Video Games reviewed the Atari 7800 version, giving it an 84% score. [22]
50th Anniversary replaces Galaxian and Pole Position with Pac-Man and Rally-X. This is the first edition of Namco Museum with actual arcade game emulation using the original game ROM images (although voice sounds in Rolling Thunder, sounds for both Pole Position games and Xevious are stored in .wav files). Also, the GameCube version allows the ...
TX-1 is an arcade racing simulation game developed by Tatsumi and released in 1983. [3] It was licensed to Namco, [4] who in turn licensed it to Atari, Inc. for release in the United States, [4] thus the game is considered a successor to Pole Position and Pole Position II. [4]
Namco Museum (ナムコミュージアム, Namuko Myūjiamu) is a 2001 video game compilation developed by Mass Media and published by Namco for the Game Boy Advance. It contains ports of five of their classic arcade games, Ms. Pac-Man, Pole Position, Dig Dug, Galaga, and Galaxian.
Namco prospered during the golden age of arcade video games in the early 1980s, releasing popular titles such as Galaga, Xevious, and Pole Position. Namco entered the home market in 1984 with conversions of its arcade games for the MSX and the Nintendo Family Computer , later expanding to competing platforms, such as the Sega Genesis ...
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