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  2. Dead reckoning - Wikipedia

    en.wikipedia.org/wiki/Dead_reckoning

    The basic formula for DR is Distance = Speed x Time. An aircraft flying at 250 knots airspeed for 2 hours has flown 500 nautical miles through the air. The wind triangle is used to calculate the effects of wind on heading and airspeed to obtain a magnetic heading to steer and the speed over the ground (groundspeed).

  3. Clock angle problem - Wikipedia

    en.wikipedia.org/wiki/Clock_angle_problem

    The time is usually based on a 12-hour clock. A method to solve such problems is to consider the rate of change of the angle in degrees per minute. The hour hand of a normal 12-hour analogue clock turns 360° in 12 hours (720 minutes) or 0.5° per minute. The minute hand rotates through 360° in 60 minutes or 6° per minute. [1]

  4. Cool Math Games - Wikipedia

    en.wikipedia.org/wiki/Cool_Math_Games

    Cool Math Games (branded as Coolmath Games) [a] is an online web portal that hosts HTML and Flash web browser games targeted at children and young adults. Cool Math Games is operated by Coolmath LLC and first went online in 1997 with the slogan: "Where logic & thinking meets fun & games.".

  5. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. Games on AOL.com: Free online games, chat with others in real ...

    www.aol.com/games/play/masque-publishing/blocked-10

    Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  7. Motion - Wikipedia

    en.wikipedia.org/wiki/Motion

    Light moves at a speed of 299,792,458 m/s, or 299,792.458 kilometres per second (186,282.397 mi/s), in a vacuum. The speed of light in vacuum (or ) is also the speed of all massless particles and associated fields in a vacuum, and it is the upper limit on the speed at which energy, matter, information or causation can travel. The speed of light ...

  8. Ant on a rubber rope - Wikipedia

    en.wikipedia.org/wiki/Ant_on_a_rubber_rope

    An ant starts to crawl along a taut rubber rope 1 km long at a speed of 1 cm per second (relative to the rubber it is crawling on). At the same time, the rope starts to stretch uniformly at a constant rate of 1 km per second, so that after 1 second it is 2 km long, after 2 seconds it is 3 km long, etc.

  9. NYT ‘Connections’ Hints and Answers Today, Wednesday, December 11

    www.aol.com/nyt-connections-hints-answers-today...

    Related: The 26 Funniest NYT Connections Game Memes You'll Appreciate if You Do This Daily Word Puzzle. Hints About Today's NYT Connections Categories on Wednesday, December 11. 1. An idyllic or ...

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