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Before rendering into an image, objects must be laid out in a 3D scene. This defines spatial relationships between objects, including location and size. Animation refers to the temporal description of an object (i.e., how it moves and deforms over time. Popular methods include keyframing, inverse kinematics, and motion-capture). These ...
Crowd simulation is the process of simulating the movement (or dynamics) of a large number of entities or characters. [1] It is commonly used to create virtual scenes for visual media like films and video games, and is also used in crisis training, [2] architecture and urban planning, [3] and evacuation simulation.
Rendering is the process of generating a photorealistic or non-photorealistic image from input data such as 3D models. The word "rendering" (in one of its senses) originally meant the task performed by an artist when depicting a real or imaginary thing (the finished artwork is also called a " rendering ").
A photorealistic 3D render of 6 computer fans using radiosity rendering, DOF and procedural materials. Rendering is the final process of creating the actual 2D image or animation from the prepared scene. This can be compared to taking a photo or filming the scene after the setup is finished in real life. [1]
John's Diner with John's Chevelle, 2007 John Baeder, oil on canvas, 30×48 inches. Photorealism is a genre of art that encompasses painting, drawing and other graphic media, in which an artist studies a photograph and then attempts to reproduce the image as realistically as possible in another medium.
CGI still struggles to be 100% photorealistic, and the time and cost to achieve photo-realistic shots far exceeds the cost of shooting the live action itself. With the resurgence of 3D as a medium motion control has also an important role to play, especially in the production of 3D background plates on scaled-sets.
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