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  2. Richard Gray (game designer) - Wikipedia

    en.wikipedia.org/wiki/Richard_Gray_(game_designer)

    Richard Gray (also known as Levelord) is a video game designer who is best known for designing levels for 3D video games. [1] His most famous works are perhaps the levels for Duke Nukem 3D and SiN. During development of the expansion for Duke Nukem 3D, he quit his position at 3D Realms to co-found the company that became Ritual Entertainment.

  3. Duke Nukem 3D - Wikipedia

    en.wikipedia.org/wiki/Duke_Nukem_3D

    Duke Nukem 3D is a first-person shooter video game developed by 3D Realms.It is a sequel to the platform games Duke Nukem and Duke Nukem II, published by 3D Realms.. Duke Nukem 3D features the adventures of the titular Duke Nukem, voiced by Jon St. John, who fights against an alien invasion on Earth.

  4. 3D Realms - Wikipedia

    en.wikipedia.org/wiki/3D_Realms

    Duke Nukem 3D (1996) was released under this name to great success. 3D Realms largely ceased its publishing and development operations afterwards to focus on two extensively delayed games: Prey (2006), which was under development until being taken over by another studio in 2001, and Duke Nukem Forever (2011), which remained under development ...

  5. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    Version 2.0 of EDuke, a project to improve Duke Nukem 3D for modders by Matt Saettler (Matteus), was sent to 3D Realms for packaging shortly after the release of the Build source, leaving Duke Nukem 3D the pre-built libraries that 3D Realms had used with the original Duke. (Both Duke Nukem 3D and EDuke were still closed-source at this point.)

  6. Micro Star v. FormGen Inc. - Wikipedia

    en.wikipedia.org/wiki/Micro_Star_v._FormGen_Inc.

    The game studio developed Duke Nukem 3D under their new name 3D Realms, with support from software publisher FormGen. [2] Released in 1996, Duke Nukem 3D was acclaimed as one of the best video games of all time by PC Gamer. [3] The game also included a tool that allowed players to create their own levels using the game's graphics and gameplay. [4]

  7. John Romero - Wikipedia

    en.wikipedia.org/wiki/John_Romero

    The Apple II owned by John Romero on display at The Strong National Museum of Play [10]. John Romero started programming games on an Apple II he got in 1980. [9] The first game he wrote was an unpublished clone of the arcade game Crazy Climber. [5]

  8. List of level editors - Wikipedia

    en.wikipedia.org/wiki/List_of_level_editors

    Duke Nukem 3D Shadow Warrior Blood: For the Build engine: Catrap: Catrap: Game Boy video game with built in level editor: ChromEd: Chrome Call of Juarez: For the Chrome Engine: CoD2Radiant: Call of Duty 2: CoD4Radiant: Call of Duty 4: CoDRadiant: Call of Duty: CoinKiller: New Super Mario Bros. 2 [1] Construction mode: Mega Man Powered Up ...

  9. Duke Nukem Mobile - Wikipedia

    en.wikipedia.org/wiki/Duke_Nukem_Mobile

    The game features 15 levels and its gameplay consists in killing all of the enemies until the end-level boss is reached. When the boss dies, it will drop a key card that will enable the access to the next level. Also, when Duke Nukem dies in the game, he screams the roar of the aliens from Duke Nukem 3D.