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Cube World began development in June 2011, with designer Wolfram von Funck describing it as a 3D voxel-based game with a focus on exploration and role-playing game elements, [10] citing games such as The Legend of Zelda, Secret of Mana, and World of Warcraft as inspiration. [11]
Minecraft is a media franchise developed from and centered around the video game of the same name.Developed by Mojang Studios (formerly known as Mojang AB) and Xbox Game Studios, which are owned by Microsoft Corporation, the franchise consists of five video games, along with various books, merchandise, events, board games, and an upcoming theatrical film.
Minecraft Dungeons is set in the same fictional world as Minecraft, known as the "Overworld", consisting of rough 3D objects—mainly cubes and fluids, and commonly called "blocks"—representing various materials, and inhabited by both peaceful and hostile mobs. Unlike 'Minecraft', the game features a linear, story-driven campaign, and cutscenes.
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He stated that the game's infinite world area, cave generation system, and world sharing—which did not exist in Minecraft at that time—made the game better than its source of inspiration. Nelson also praised the fact that that game is made by a single person, as opposed to the "unlimited money and resources" that the developers of Minecraft ...
Recursive 3D landscapes made of cube blocks. [28] Islanders: 2019 Grizzly Games 3D terrain generation of islands. [29] Left 4 Dead 2: 2009 Valve: Gameplay changes to match player's performance, such as enemies, paths, or weather. [30] Minecraft: 2011 Mojang: 3D world primarily made of cube blocks. [31] Effectively infinite. [32] Minecraft ...
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