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A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]
The live streaming of video games is an activity where people broadcast themselves playing games to a live audience online. [1] The practice became popular in the mid-2010s on the US-based site Twitch, before growing to YouTube, Facebook, China-based sites Huya Live, DouYu, and Bilibili, and other services.
Minecraft Live is an interactive livestream about the video game Minecraft, hosted annually by developer Mojang. Originally starting out as an in-person fan convention called MinecraftCon (later Minecon [ a ] [ b ] ), the first gathering was in 2010; the event reoccurred annually until 2016 under the name Minecon.
Arizona's Family Sports (AZFS) is a broadcast television network in Arizona, United States.It is owned by Gray Media as part of the Arizona's Family group of stations, based in Phoenix, alongside CBS affiliate KPHO-TV (channel 5) and independent station KTVK (channel 3).
Nicholas Armstrong (born March 1, 2001), known online as Sapnap, is an American YouTuber and livestreamer known for his Minecraft content. Along with Dream and GeorgeNotFound, he is part of the Dream Team and was a founding member of the Dream SMP Minecraft server. He has co-owned NRG Esports since 2022.
Online video platforms allow users to upload, share videos or live stream their own videos to the Internet. These can either be for the general public to watch, or particular users on a shared network. The most popular video hosting website is YouTube, 2 billion active until October 2020 and the most extensive catalog of online videos. [1]
A game server (also sometimes referred to as a host) is a server which is the authoritative source of events in a multiplayer video game. The server transmits enough data about its internal state to allow its connected clients to maintain their own accurate version of the game world for display to players.
Due to this RTMP streaming support is declining rapidly. But it is still very useful for broadcasting live, because of its low-latency. The Broadcaster ingest the stream through a RTMP server which then encodes and sends the resultant stream to a HLS [2] (HTTP Live Streaming) URL. Which then can use a number of players and devices from desktops ...