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  2. Play the 21 Questions Game with Your Crush, Thank Us Later - AOL

    www.aol.com/play-21-questions-game-crush...

    To get the most out of the game, Boodram suggests using a 2:1 formula when asking questions. Basically, after they answer the initial Q, ask ‘em a follow-up to dig deeper and help the ...

  3. Your No-BS Guide to Getting Over a Crush - AOL

    www.aol.com/lifestyle/no-bs-guide-getting-over...

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  4. The Impossible Quiz - Wikipedia

    en.wikipedia.org/wiki/The_Impossible_Quiz

    The Impossible Quiz is a point-and-click quiz game that consists of 110 questions, [1] [2] using "Gonna Fly Now" as its main musical theme. Notorious for its difficulty, the quiz mixes multiple-choice trick questions similar to riddles , along with various challenges and puzzles.

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  6. Candy Crush Saga - Wikipedia

    en.wikipedia.org/wiki/Candy_Crush_Saga

    Around 2014, over 93 million people were playing Candy Crush Saga, while revenue over a three-month period as reported by King was over $493 million. [3] Five years after its release on mobile, the Candy Crush Saga series has received over 2.7 billion downloads, and the game has been one of the highest-grossing and most-played mobile apps in ...

  7. Crush (2001 film) - Wikipedia

    en.wikipedia.org/wiki/Crush_(2001_film)

    At first he wrote a play which was named "Crush" about an older woman and a younger man. Later, he met "a set of women doctors who were working too hard to get a date on Friday nights and so would get together instead, drink cheap liquor, eat chocolate, smoke cigarettes and have a competition to decide who was the saddest fucker of the week".

  8. Crush (Richard Siken) - Wikipedia

    en.wikipedia.org/wiki/Crush_(Richard_Siken)

    Crush is the debut collection of poetry by American poet Richard Siken. It was selected as the winner of the 2004 Yale Series of Younger Poets competition [ 1 ] by Nobel laureate Louise Glück . Themes

  9. Crush (video game) - Wikipedia

    en.wikipedia.org/wiki/Crush_(video_game)

    Crush is a 2007 puzzle-platform video game developed by Zoë Mode and published by Sega for the PlayStation Portable. Its protagonist is Danny, a young man suffering from insomnia , who uses an experimental device to explore his mind and discover the cause of his sleeplessness.