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  2. World of Greyhawk Fantasy Game Setting - Wikipedia

    en.wikipedia.org/wiki/World_of_Greyhawk_Fantasy...

    These are divided between an eighty-page booklet titled A Guide to the World of Greyhawk Setting: A Catalogue of the Land of the Flanaess, being the eastern portion of the continent of Oerik, of Oerth and a 48-page booklet titled Glossography for the Guide to the World of Greyhawk Fantasy Setting, compiled by Pluffet Smedger the Elder of the ...

  3. Greyhawk - Wikipedia

    en.wikipedia.org/wiki/Greyhawk

    Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the Dungeons & Dragons fantasy roleplaying game. [1] [2] Although not the first campaign world developed for Dungeons & Dragons—Dave Arneson's Blackmoor campaign predated it by about a year [3] —the world of Greyhawk closely identified with early development of the game beginning in 1972 ...

  4. Dungeons & Dragons campaign settings - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_campaign...

    The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...

  5. Greyhawk Player's Guide - Wikipedia

    en.wikipedia.org/wiki/Greyhawk_Player's_Guide

    The Player's Guide, also known as the Greyhawk Player's Guide or the Player's Guide to Greyhawk, is a sourcebook for the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game. Written by Anne Brown, the work was published by Wizards of the Coast under its TSR imprint in 1998.

  6. Category:Greyhawk modules - Wikipedia

    en.wikipedia.org/wiki/Category:Greyhawk_modules

    This is the category of modules or adventures taking place in, or featuring characters of, the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game. This is a subcategory of the general category for Dungeons & Dragons modules. It contains adventures either written specifically for Greyhawk, or written to be used in ...

  7. Maure Castle - Wikipedia

    en.wikipedia.org/wiki/Maure_Castle

    Maure Castle was a location used in a campaign that Robert J. Kuntz ran for Gary Gygax, and they later both worked on.This campaign, in its pre-commercial form in 1972–1973, was the seed from which much of the World of Greyhawk campaign setting and the Dungeons & Dragons game itself originated.

  8. The Ghost Tower of Inverness - Wikipedia

    en.wikipedia.org/wiki/The_Ghost_Tower_of_Inverness

    The Ghost Tower of Inverness is an adventure module for the Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting. The module's title refers to an ancient magical tower located in the southern Abbor-Alz Hills. The "C" in the module code represents the first letter in the word "competition," the name ...

  9. Five Shall Be One - Wikipedia

    en.wikipedia.org/wiki/Five_Shall_Be_One

    Five Shall Be One [1] is an adventure module for the fantasy role-playing game Dungeons & Dragons, set in the game's World of Greyhawk campaign setting.The module bears the code WGS1 and was published by TSR in 1991 for the second edition Advanced Dungeons & Dragons rules.