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  2. Thompson's construction - Wikipedia

    en.wikipedia.org/wiki/Thompson's_construction

    The algorithm works recursively by splitting an expression into its constituent subexpressions, from which the NFA will be constructed using a set of rules. [3] More precisely, from a regular expression E, the obtained automaton A with the transition function Δ [clarification needed] respects the following properties:

  3. Nondeterministic finite automaton - Wikipedia

    en.wikipedia.org/wiki/Nondeterministic_finite...

    Union (cf. picture); that is, if the language L 1 is accepted by some NFA A 1 and L 2 by some A 2, then an NFA A u can be constructed that accepts the language L 1 ∪L 2. Intersection; similarly, from A 1 and A 2 an NFA A i can be constructed that accepts L 1 ∩L 2. Concatenation; Negation; similarly, from A 1 an NFA A n can be constructed ...

  4. Powerset construction - Wikipedia

    en.wikipedia.org/wiki/Powerset_construction

    The NFA below has four states; state 1 is initial, and states 3 and 4 are accepting. Its alphabet consists of the two symbols 0 and 1, and it has ε-moves. The initial state of the DFA constructed from this NFA is the set of all NFA states that are reachable from state 1 by ε-moves; that is, it is the set {1,2,3}.

  5. Glushkov's construction algorithm - Wikipedia

    en.wikipedia.org/wiki/Glushkov's_construction...

    Glushkov's algorithm can be used to transform it into an NFA, which furthermore is small by nature, as the number of its states equals the number of symbols of the regular expression, plus one. Subsequently, the NFA can be made deterministic by the powerset construction and then be minimized to get an optimal automaton corresponding to the ...

  6. A GNFA must have only one transition between any two states, whereas a NFA or DFA both allow for numerous transitions between states. In a GNFA, a state has a single transition to every state in the machine, although often it is a convention to ignore the transitions that are labelled with the empty set when drawing generalized nondeterministic ...

  7. State-transition table - Wikipedia

    en.wikipedia.org/wiki/State-transition_table

    Now if the machine is in the state S 1 and receives an input of 0 (first column), the machine will transition to the state S 2. In the state diagram, the former is denoted by the arrow looping from S 1 to S 1 labeled with a 1, and the latter is denoted by the arrow from S 1 to S 2 labeled with a 0.

  8. NFA Foundation finances, endowment made public for the ... - AOL

    www.aol.com/nfa-foundation-finances-endowment...

    The foundation gives more than $1 million per year as a direct tuition subsidy in the NFA operating budget and funds specific academics and classroom equipment, art programs, theater, sports ...

  9. Finite-state machine - Wikipedia

    en.wikipedia.org/wiki/Finite-state_machine

    State diagram for a turnstile A turnstile. An example of a simple mechanism that can be modeled by a state machine is a turnstile. [4] [5] A turnstile, used to control access to subways and amusement park rides, is a gate with three rotating arms at waist height, one across the entryway.