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The entire campaign takes 80 turns, about 15–25 hours of gameplay. The game includes four shorter scenarios [1] that can be completed in a few hours. [2] The game comes with a 22" x 34" paper map of North Africa from El Agheila to El Alamein, an 8-page rulebook, and a cardstock sheet of 252 counters. [3]
The Campaign for North Africa has been called the longest board game ever produced, with estimates that a full game would take 1,500 hours to complete. [1] [2] Reviewer Luke Winkie pointed out that "If you and your group meets for three hours at a time, twice a month, you’d wrap up the campaign in about 20 years."
Campaign for North Africa was an ultra-detailed and virtually unplayable game, covering the entire North African campaign down to the level of individual fighter pilot ratings and supply trucks. At the other end of the spectrum, SPI created a new series of smaller games called 'folio' games, often created in groups of four and sold both ...
The game uses the standard alternating "I Go, You Go" system of movement and combat, and each turn represents two weeks of in-game time. The military units vary from regiment up to division size. The game's system emphasizes the importance of supply, particularly the variability of Afrika Korps' supply and reinforcements.
And that, in conclusion, sums up this intriguing, challenging game best of all." [2] In The Guide to Simulations/Games for Education and Training, Martin Campion commented, "For a short game, PanzerArmee Afrika gives the feel of the North African campaign well. The supply rule is abstract and difficult to remember, but the rest of the game ...
Other notable games included War of the Ring, which was SPI's bestselling game for almost two years; SPQR, which won Berg another Charlie and an Origins Award; the Great Battles of the American Civil War series, and the Great Battles of History series. His most notable and infamous game was The Campaign for North Africa, published by SPI in 1978.
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El Alamein is a two-player game in which one player controls the Allies, and the other player controls the Axis. The game uses the "Kursk" game system, first developed for Kursk: Operation Zitadelle (1971), [2] a traditional "I Go, You Go" alternating turn system for movement and combat: Initial Movement Phase; Combat Phase; Mechanized Movement ...