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TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [2] It is written in C++ and is licensed under the GNU GPL.
Racer, fully named Racer Free Car Simulator, is a freeware and source available video game simulator that runs on Microsoft Windows, Linux, and Mac OS X.. Although Racer started out as a driving simulator, it also has features that are usually seen in racing games, such as racing against AI cars, or against human opponents in multiplayer mode.
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Typical car dealership (in this case a Jeep dealer) in the U.S. selling used cars outside, new cars in the showroom, as well as a vehicle entrance to the parts and service area in the back of the building An aerial view of auto dealer's service in Kuopio, Finland Service and repair entrance Auto dealer's service and repair facility Dealer for vintage cars
Combat Flight Simulator 2; Combat Flight Simulator 3: Battle for Europe; SubLogic Flight Simulator series. FS1 Flight Simulator; Flight Simulator II (Sublogic) Microsoft Flight Simulator series Flight Simulator 1.0; Flight Simulator 2.0; Flight Simulator 3.0; Flight Simulator 4.0; Flight Simulator 5.0; Flight Simulator 5.1; Flight Simulator 95 ...
In the United States, a car dealership is a business that sells cars. A car dealership can either be a franchised dealership selling new and used cars, or a used car dealership, selling only used cars. In most cases, dealerships provide car maintenance and repair services as well as trade-in, leasing, and financing options for customers.
This vehicle can resemble a real one, or a vehicle from the game designer's imagination. This includes vehicles in the air, on the ground, over water, or even in space. Different vehicle simulations can involve a variety of goals, including racing, combat, or simply the experience of driving a vehicle.
It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving.