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Pseudocode. In computer science, pseudocode is a description of the steps in an algorithm using a mix of conventions of programming languages (like assignment operator, conditional operator, loop) with informal, usually self-explanatory, notation of actions and conditions. [1][2] Although pseudocode shares features with regular programming ...
A* search algorithm. A* (pronounced "A-star") is a graph traversal and pathfinding algorithm, which is used in many fields of computer science due to its completeness, optimality, and optimal efficiency. [1] Given a weighted graph, a source node and a goal node, the algorithm finds the shortest path (with respect to the given weights) from ...
Best-first search is a class of search algorithms, which explores a graph by expanding the most promising node chosen according to a specified rule.. Judea Pearl described the best-first search as estimating the promise of node n by a "heuristic evaluation function () which, in general, may depend on the description of n, the description of the goal, the information gathered by the search up ...
The pseudocode below performs the GS algorithm to obtain a phase distribution for the plane "Source", such that its Fourier transform would have the amplitude distribution of the plane "Target". The Gerchberg-Saxton algorithm is one of the most prevalent methods used to create computer-generated holograms .
Graham's scan is a method of finding the convex hull of a finite set of points in the plane with time complexity O (n log n). It is named after Ronald Graham, who published the original algorithm in 1972. [1] The algorithm finds all vertices of the convex hull ordered along its boundary. It uses a stack to detect and remove concavities in the ...
Edmonds–Karp algorithm. In computer science, the Edmonds–Karp algorithm is an implementation of the Ford–Fulkerson method for computing the maximum flow in a flow network in time. The algorithm was first published by Yefim Dinitz in 1970, [1][2] and independently published by Jack Edmonds and Richard Karp in 1972. [3]
Tree traversal. In computer science, tree traversal (also known as tree search and walking the tree) is a form of graph traversal and refers to the process of visiting (e.g. retrieving, updating, or deleting) each node in a tree data structure, exactly once. Such traversals are classified by the order in which the nodes are visited.
O ( n ) {\displaystyle O (n)} In computer science, the shunting yard algorithm is a method for parsing arithmetical or logical expressions, or a combination of both, specified in infix notation. It can produce either a postfix notation string, also known as Reverse Polish notation (RPN), or an abstract syntax tree (AST). [1]