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  2. Pseudocode - Wikipedia

    en.wikipedia.org/wiki/Pseudocode

    Pseudocode. In computer science, pseudocode is a description of the steps in an algorithm using a mix of conventions of programming languages (like assignment operator, conditional operator, loop) with informal, usually self-explanatory, notation of actions and conditions. [1][2] Although pseudocode shares features with regular programming ...

  3. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    A* search algorithm. A* (pronounced "A-star") is a graph traversal and pathfinding algorithm, which is used in many fields of computer science due to its completeness, optimality, and optimal efficiency. [1] Given a weighted graph, a source node and a goal node, the algorithm finds the shortest path (with respect to the given weights) from ...

  4. Best-first search - Wikipedia

    en.wikipedia.org/wiki/Best-first_search

    Best-first search is a class of search algorithms, which explores a graph by expanding the most promising node chosen according to a specified rule.. Judea Pearl described the best-first search as estimating the promise of node n by a "heuristic evaluation function () which, in general, may depend on the description of n, the description of the goal, the information gathered by the search up ...

  5. Gerchberg–Saxton algorithm - Wikipedia

    en.wikipedia.org/wiki/Gerchberg–Saxton_algorithm

    The pseudocode below performs the GS algorithm to obtain a phase distribution for the plane "Source", such that its Fourier transform would have the amplitude distribution of the plane "Target". The Gerchberg-Saxton algorithm is one of the most prevalent methods used to create computer-generated holograms .

  6. Graham scan - Wikipedia

    en.wikipedia.org/wiki/Graham_scan

    Graham's scan is a method of finding the convex hull of a finite set of points in the plane with time complexity O (n log n). It is named after Ronald Graham, who published the original algorithm in 1972. [1] The algorithm finds all vertices of the convex hull ordered along its boundary. It uses a stack to detect and remove concavities in the ...

  7. Edmonds–Karp algorithm - Wikipedia

    en.wikipedia.org/wiki/Edmonds–Karp_algorithm

    Edmonds–Karp algorithm. In computer science, the Edmonds–Karp algorithm is an implementation of the Ford–Fulkerson method for computing the maximum flow in a flow network in time. The algorithm was first published by Yefim Dinitz in 1970, [1][2] and independently published by Jack Edmonds and Richard Karp in 1972. [3]

  8. Tree traversal - Wikipedia

    en.wikipedia.org/wiki/Tree_traversal

    Tree traversal. In computer science, tree traversal (also known as tree search and walking the tree) is a form of graph traversal and refers to the process of visiting (e.g. retrieving, updating, or deleting) each node in a tree data structure, exactly once. Such traversals are classified by the order in which the nodes are visited.

  9. Shunting yard algorithm - Wikipedia

    en.wikipedia.org/wiki/Shunting_yard_algorithm

    O ( n ) {\displaystyle O (n)} In computer science, the shunting yard algorithm is a method for parsing arithmetical or logical expressions, or a combination of both, specified in infix notation. It can produce either a postfix notation string, also known as Reverse Polish notation (RPN), or an abstract syntax tree (AST). [1]