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  2. Skeleton (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Skeleton_(computer...

    Skeleton (computer programming) Skeleton programming is a style of computer programming based on simple high-level program structures and so called dummy code. Program skeletons resemble pseudocode, but allow parsing, compilation and testing of the code. Dummy code is inserted in a program skeleton to simulate processing and avoid compilation ...

  3. Pseudocode - Wikipedia

    en.wikipedia.org/wiki/Pseudocode

    Pseudocode. In computer science, pseudocode is a description of the steps in an algorithm using a mix of conventions of programming languages (like assignment operator, conditional operator, loop) with informal, usually self-explanatory, notation of actions and conditions. [ 1 ][ 2 ] Although pseudocode shares features with regular programming ...

  4. Literate programming - Wikipedia

    en.wikipedia.org/wiki/Literate_programming

    Literate Programming by Donald Knuth is the seminal book on literate programming.. Literate programming is a programming paradigm introduced in 1984 by Donald Knuth in which a computer program is given as an explanation of how it works in a natural language, such as English, interspersed (embedded) with snippets of macros and traditional source code, from which compilable source code can be ...

  5. Producer–consumer problem - Wikipedia

    en.wikipedia.org/wiki/Producer–consumer_problem

    In computing, the producer-consumer problem (also known as the bounded-buffer problem) is a family of problems described by Edsger W. Dijkstra since 1965.. Dijkstra found the solution for the producer-consumer problem as he worked as a consultant for the Electrologica X1 and X8 computers: "The first use of producer-consumer was partly software, partly hardware: The component taking care of the ...

  6. Greedy algorithm - Wikipedia

    en.wikipedia.org/wiki/Greedy_algorithm

    A greedy algorithm is used to construct a Huffman tree during Huffman coding where it finds an optimal solution. In decision tree learning, greedy algorithms are commonly used, however they are not guaranteed to find the optimal solution. One popular such algorithm is the ID3 algorithm for decision tree construction.

  7. Greatest common divisor - Wikipedia

    en.wikipedia.org/wiki/Greatest_common_divisor

    Appearance. In mathematics, the greatest common divisor (GCD), also known as greatest common factor (GCF), of two or more integers, which are not all zero, is the largest positive integer that divides each of the integers. For two integers x, y, the greatest common divisor of x and y is denoted . For example, the GCD of 8 and 12 is 4, that is ...

  8. Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Breadth-first_search

    Breadth-first search (BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property. It starts at the tree root and explores all nodes at the present depth prior to moving on to the nodes at the next depth level. Extra memory, usually a queue, is needed to keep track of the child nodes that were encountered ...

  9. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    Factory method pattern. Appearance. In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor, this is accomplished by invoking a factory method to create an object.