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Switch name Stem design Switch type Click type Initial force Actuation force Spring force Actuation point Total travel Mounting type Factory lube SMD LED compatibility Key stroke lifespan Drop x Invyr Kailh Holy Panda [22] MX Type stem Tactile N/A 67 g 67 g 67 g 1.2 mm 4.0 mm Plate mounting No Yes 80 million Drop Kailh Halo True [23] MX Type stem
3-axis joystick, 12 buttons (one in trigger position), 4-way hat, throttle: No: Buttons 1-6 are located on stick with 2-5 being accessible to thumb in normal holding position, throttle slider is easily held by the thumb when fingers of left hand are placed over buttons 7-12: Freedom 2.4 Cordless 2002: PC: RF 2.4 GHz: 3×AA
The touchpad acts as a modulation control, and in game-play terms is functionally equivalent to the whammy bar on standard guitar controllers. The keyboard controller also has a 3.5 mm TRS connector (jack) which can be used to attach either a stomp switch or an analog expression pedal.
Possible elements of a video game joystick: 1. stick, 2. base, 3. trigger, 4. extra buttons, 5. autofire switch, 6. throttle, 7. hat switch (POV hat), 8. suction cups. A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.
A keyer is an electronic device used for signaling by hand, by way of pressing one or more switches. [1] The technical term keyer has two very similar meanings, which are nonetheless distinct: One for telegraphy and the other for accessory devices built for computer-human communication:
A common computer input device, a keyboard. A user presses a key which transfers information to a computer. In computing, an input device is a piece of equipment used to provide data and control signals to an information processing system, such as a computer or information appliance.
Input: 4 digital buttons, 2 adjustable knobs, 3 toggle buttons, 1 switch 1987 [8] Sega Genesis/Mega Drive controller: Sega Genesis: Connectivity: Sega Genesis controller port Input: 4 digital buttons, D-pad: October 29, 1988 [9] [10] Nintendo Power Glove: NES: Connectivity: NES controller port Input: D-pad, A, B, Start, Select, Turbo Buttons ...
The new controller included a thumb-operated control stick which, while a digital stick [20] (the analog stick operated on the same principles as a mechanical ball-type computer mouse), still allowed for varying levels of movement and near-360-degree control, translating into far more precise movements than were possible with a D-pad.