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  2. ROM hacking - Wikipedia

    en.wikipedia.org/wiki/ROM_hacking

    On the other hand, expanding an SNES game (and even a Mega Drive (Genesis) game for that matter) is (relatively) straightforward. To utilize the added space, parts of the game code have to be modified or rewritten (see Assembly hacking above) so the game knows where to look. Another type of ROM expansion that is fairly easy is Game Boy Advance ...

  3. List of Super Nintendo Entertainment System games - Wikipedia

    en.wikipedia.org/wiki/List_of_Super_Nintendo...

    Super Nintendo Entertainment System cartridges. Top: North American design Bottom: PAL/Japanese region design. The Super Nintendo Entertainment System has a library of 1,738 official releases, of which 717 were released in North America plus 4 championship cartridges, 522 in Europe, 1,448 in Japan, 231 on Satellaview, and 13 on SuFami Turbo. 295 releases are common to all regions, 148 were ...

  4. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Proprietary/CC BY-NC 4.0 (engine/game code) CC BY-NC 4.0: Tales of Game's Studios Source code released to the public under no license on 11 June 2021, upon the cancellation of the game. [3] Barotrauma: 2017 Role-playing video game: restrictive (only mods) [4] Proprietary: Undertow Games / Joonas "Regalis" Rikkonen

  5. List of Super NES enhancement chips - Wikipedia

    en.wikipedia.org/wiki/List_of_Super_NES...

    The GSU-1 however runs at the full 21.47 MHz. Both the MARIO CHIP 1 and the GSU-1 can support a maximum ROM size of 8 Mbits. The design was revised to the GSU-2, which is still 16-bit, but this version can support a ROM size greater than 8 Mbit. The final known revision is the GSU-2-SP1.

  6. Super NES CD-ROM - Wikipedia

    en.wikipedia.org/wiki/Super_NES_CD-ROM

    The Super NES CD-ROM [1] [a] (commonly abbreviated to SNES CD) is an unreleased add-on for the Super Nintendo Entertainment System (SNES) video game console. It was built upon the functionality of the cartridge -based SNES by adding support for the CD-ROM format.

  7. RPM Racing - Wikipedia

    en.wikipedia.org/wiki/RPM_Racing

    It allowed uploading of bin files to a cartridge simulator for the SNES. It was programmed in 65c816 assembly language using a cross compiler on an IBM computer. RPM is one of the first SNES games developed in high resolution graphics mode which allows for sharper detail but fewer colors. This limits the amount of unique graphics displayed from ...

  8. List of cancelled Super NES games - Wikipedia

    en.wikipedia.org/wiki/List_of_cancelled_Super...

    Originally announced under the name Fighting Polygon in 1994, GTE Entertainment and Nintendo were set to co-publish the game, but after publishing the SNES port of Killer Instinct (1994), Nintendo decided to cancel the SNES version of FX Fighter to avoid the two games having to compete with one another. GTE would subsequently decide to release ...

  9. Chrono Trigger: Crimson Echoes - Wikipedia

    en.wikipedia.org/wiki/Chrono_Trigger:_Crimson_Echoes

    To create a story that was compatible with Chrono Trigger and Chrono Cross, the team took full advantage of the Chrono Compendium's encyclopedia and the fandom's knowledge and analysis of the series. [4] The game took the form of a ROM hack of the Super Nintendo Entertainment System version of Chrono Trigger. [5]