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  2. Virtual reality in primary education - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_Primary...

    Virtual reality (VR) is a computer application which allows users to experience immersive, three dimensional visual and audio simulations.According to Pinho (2004), virtual reality is characterized by immersion in the 3D world, interaction with virtual objects, and involvement in exploring the virtual environment. [1]

  3. Mondly - Wikipedia

    en.wikipedia.org/wiki/Mondly

    Mondly Kids is a language learning app for toddlers and kids. [30] [31] MondlyVR is a language learning app in virtual reality available on Steam and the Oculus Store compatible with Oculus Rift and Oculus Quest headsets. [32] [33]

  4. How NJ school uses virtual reality to help kids with autism ...

    www.aol.com/nj-school-uses-virtual-reality...

    Just in time for spring break, tips for making air travel less stressful for people on the spectrum. Here's how one North Jersey school is doing it.

  5. Immersive learning - Wikipedia

    en.wikipedia.org/wiki/Immersive_learning

    For educational purpose, the most mentioned virtual projects include Second Life, [3] [4] CAVE VR system, [5] AET Zone [6] are being used in a wide range of disciplines. Among all the technical tools supporting immersive learning, the CAVE , which defined as a room-like environment with projection screens is well discussed.

  6. Virtual Reality in the Schools - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_the_schools

    VR in the Schools addresses issues of incorporating virtual reality into the education system. The journal started out as a printed quarterly but changed to an online-only publishing format starting with volume 3 [1] and was described by its editors in 2011 as an occasional publication. [2] VR in the Schools is available free of charge. The ...

  7. Virtual Reality and Education Laboratory - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_and...

    The Virtual Reality and Education Laboratory (VREL) at East Carolina University is dedicated to finding ways to use virtual reality in education. Recognizing the need for a laboratory to study the implications of virtual reality on K-12 education, Larry Auld and Veronica S. Pantelidis established the Virtual Reality and Education Laboratory at East Carolina University in 1992.

  8. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  9. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere experimentation ...

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