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Code::Blocks is a free, open-source, cross-platform IDE that supports multiple compilers including GCC, Clang and Visual C++. It is developed in C++ using wxWidgets as the GUI toolkit. Using a plugin architecture, its capabilities and features are defined by the provided plugins. Currently, Code::Blocks is oriented towards C, C++, and Fortran.
As performance is part of the specification of a program – a program that is unusably slow is not fit for purpose: a video game with 60 Hz (frames-per-second) is acceptable, but 6 frames-per-second is unacceptably choppy – performance is a consideration from the start, to ensure that the system is able to deliver sufficient performance, and ...
If the fast path is taken more often, the result is better overall performance. Avoid redundancy Reuse results that are already computed and store them for later use, instead of recomputing them. Less code Remove unnecessary computations and intermediate values. Less work for the CPU, cache, and memory usually results in faster execution.
Perceived performance, in computer engineering, refers to how quickly a software feature appears to perform its task. The concept applies mainly to user acceptance aspects. The amount of time an application takes to start up, or a file to download, is not made faster by showing a startup screen (see Splash screen) or a file progress dialog box.
A software build is the process of converting source code files into standalone software artifact(s) that can be run on a computer, or the result of doing so. [1] In software production, builds optimize software for performance and distribution, packaging into formats such as '.exe'; '.deb'; '.apk'. [2] [3]
Conflicting software on a developer's machine may hinder proper building. A continuous integration server is a build server that is setup to build in a relatively frequent way – often on each code commit. A build server may also be incorporated into an ARA tool or ALM tool. Typical build triggering options include: On-demand: requested by a user.
JUCE comes with wrapper classes for building audio and browser plugins. When building an audio plugin, a single binary is produced that supports multiple plugin formats (VST & VST3, RTAS, AAX, Audio Units). Since all the platform and format-specific code is contained in the wrapper, a user can build Mac and Windows VST/VST3/RTAS/AAX/AUs from a ...
The concept of code blocks it implements is based on MIT's Scratch visual language (listed above). It also permits the use of normal typed code (separate or intermingled) through its own API and the Haxe language. ToonTalk is a language and environment that looks like a video game. Computational abstractions are mapped to concrete analogs such ...