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  2. MyFitnessPal - Wikipedia

    en.wikipedia.org/wiki/MyFitnessPal

    MyFitnessPal is a smartphone application which uses gamification elements for exercise and diet management. The app provides multiple features for diet management. These features include the ability to enter data about food consumed, either manually or by scanning bar codes [1] and Meal Scan, a computer vision technology developed by Passio Inc., that allows users to log meals by pointing ...

  3. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Gamification has been used in an attempt to improve employee productivity in healthcare, financial services, transportation, government, [81] [82] and others. [83] In general, enterprise gamification refers to work situations where "game thinking and game-based tools are used in a strategic manner to integrate with existing business processes ...

  4. Orange and Bronze Software Labs - Wikipedia

    en.wikipedia.org/wiki/Orange_and_Bronze_Software...

    The company delivers software consulting, product engineering, and IT training services with a focus on Java software development. [1] O&B specializes in developing and deploying web applications using Java-based frameworks and technologies such as Spring (framework) , Grails (framework) , Hibernate (Java) , Google Maps API, Google App Engine ...

  5. Marsh McLennan is offering employees a digital app that ... - AOL

    www.aol.com/finance/marsh-mclennan-offering...

    Marsh McLennan employees can access tailored well-being recommendations, through an app, based on their individual needs. Marsh McLennan is offering employees a digital app that tailors well-being ...

  6. Gabe Zichermann - Wikipedia

    en.wikipedia.org/wiki/Gabe_Zichermann

    Zichermann describes business software utilizing gamification as funware, remarking that even websites like Facebook and LinkedIn use some element of online reward to prompt user interaction. [ 5 ] [ 22 ] He has explained the "reason why Facebook is a really compelling MMO is because it's fun and you get something out of it."

  7. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an approach which recently has evolved, in coordination with technological developments, to include much larger scales for gameplay, new tools, and new ways to connect people. [45] The term gamification, coined in 2002, is not a one-dimensional reward system.

  8. myGwork - Wikipedia

    en.wikipedia.org/wiki/MyGwork

    The curriculum is developed by DE&I specialists with specific LGBTQ+ inclusion expertise, with relevant simulations and a variety of gamification and media to hold user engagement. [21] All modules conclude with both a certificate of achievement and a call to action to drive the tangible behavioural change to create inclusive workplaces.

  9. Noble Systems Corporation - Wikipedia

    en.wikipedia.org/wiki/Noble_Systems_Corporation

    The flagship Noble Enterprise Solution suite consisted of hardware and software components for computer telephony and contact center management applications. Noble Systems provided products for predictive dialing, ACD, blended communications, custom scripting, on-screen reporting, agent monitoring, and resource management.