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This category lists video games developed by Wrong Organ. Pages in category "Wrong Organ games" The following 2 pages are in this category, out of 2 total.
Mouthwashing is a 2024 psychological horror adventure game developed by Wrong Organ and published by Critical Reflex. Played from a first-person perspective, the game follows the five crew members of the freighter spaceship Tulpar after a mysterious crash leaves them stranded in space, trapped within as supplies dwindle.
Detonator Orgun (Japanese: デトネイター・オーガン, Hepburn: Detoneitā Ōgan) is a 1991 Japanese original video animation series by AIC and Artmic, [1] directed by Masami Ōbari [2] with character designs by Kia Asamiya.
[1] Joshua Wolens of PC Gamer praised the developers for their "smart, creative work", saying the game was "one of the best games I've played in months". The game's atmospheric sound design was praised for its effectiveness by Jordan Devore of Destructoid , who called the tongue-eating louse's musical number a "standout moment".
The Organ Trail ' s popularity led its developers to start a Kickstarter to fund a "director's cut" of the game based on fan feedback and suggestions. [11] [12] [13] The Director's Cut features a number of changes to the original game, including a customizable protagonist instead of the above preset characters, "choose-your-own-adventure" style random encounters, boss fights, in-game ...
Space Warlord Organ Trading Simulator is a business simulation game developed and published by Strange Scaffold for Microsoft Windows, Xbox One, and Xbox Series X/S on December 7, 2021, and for Nintendo Switch on April 29, 2022. The game takes place in a far dystopian future where the player accrues power and wealth through the organ trade.
The game takes place in the near future in a city similar to Los Angeles, California. Criminals are punished for their crimes not only by serving time in prison but by having their internal organs surgically removed (if they lost to another prisoner in an underwater arena) and transplanted to benefit the wealthier members of society. Officially ...
Producer David Mullich supervised The Dreamers Guild's work on the game's programming, art, and sound effects; he commissioned film composer John Ottman to make the soundtrack. The game was released on October 31, 1995 and was a commercial failure, though it received critical praise.