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  2. Counts per minute - Wikipedia

    en.wikipedia.org/wiki/Counts_per_minute

    Disintegrations per minute (dpm) and disintegrations per second (dps) are measures of the activity of the source of radioactivity. The SI unit of radioactivity, the becquerel (Bq), is equivalent to one disintegration per second. This unit should not be confused with cps, which is the number of counts received by an instrument from the source.

  3. Game testing - Wikipedia

    en.wikipedia.org/wiki/Game_testing

    They also manage many items outside of game testing, relating to the overall production of a title. Their approval is typically required for final submission or "gold" status. [16] Lead tester, test lead [10] or QA lead [7] is the person responsible for the game working correctly [10] and managing bug lists. [11] A lead tester manages the QA ...

  4. Instructions per second - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_second

    The first PC compiler was for BASIC (1982) when a 4.8 MHz 8088/87 CPU obtained 0.01 MWIPS. Results on a 2.4 GHz Intel Core 2 Duo (1 CPU 2007) vary from 9.7 MWIPS using BASIC Interpreter, 59 MWIPS via BASIC Compiler, 347 MWIPS using 1987 Fortran, 1,534 MWIPS through HTML/Java to 2,403 MWIPS using a modern C / C++ compiler.

  5. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  6. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Video games designed for PAL markets, before the sixth generation of video game consoles, had lower frame rates by design due to the 50 Hz output. This noticeably made fast-paced games, such as racing or fighting games, run slower. [20] Computer monitors marketed to competitive PC gamers can hit 360 Hz, 500 Hz, or more. [21]

  7. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  8. List of humorous units of measurement - Wikipedia

    en.wikipedia.org/wiki/List_of_humorous_units_of...

    The beard-second is a unit of length inspired by the light-year, but applicable to extremely short distances such as those in integrated circuits. It is the length an average beard grows in one second. Kemp Bennett Kolb defines the distance as exactly 100 angstroms (10 nanometres), [8] as does Nordling and Österman's Physics Handbook. [9]

  9. List of video games notable for negative reception - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    This is an accepted version of this page This is the latest accepted revision, reviewed on 4 March 2025. Video games Platforms Arcade video game Console game Game console Home console Handheld console Electronic game Audio game Electronic handheld Online game Browser game Social-network game Mobile game PC game Linux Mac Virtual reality game Genres Action Shooter Action-adventure Adventure ...