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A visual effect that occurs every time the player-character lands a hit on the opponent; commonly seen in first-person shooter games like Call of Duty. hit points (HP) See health. hitbox 1. (especially in fighting games) The area or areas that can inflict damage or other effects to a character (usually not the one which created the hitbox) 2.
A cloak of invisibility is an item that prevents the wearer from being seen. In folklore, mythology and fairy tales, a cloak of invisibility appears either as a magical item used by duplicitous characters or an item worn by a hero to fulfill a quest.
Aliasing typically manifests itself as jaggies, or jagged edges on objects where the pixel grid is visible. In order to remove aliasing, all rendering algorithms (if they are to produce good-looking images) must use some kind of low-pass filter on the image function to remove high frequencies, a process called antialiasing.
Alberich puts on the Tarnhelm and vanishes; illustration by Arthur Rackham to Richard Wagner's Das Rheingold. Invisibility in fiction is a common plot device in stories, plays, films, animated works, video games, and other media, found in both the fantasy and science fiction genres.
An object in this state is said to be invisible (literally, "not visible"). The phenomenon is studied by physics and perceptual psychology . Since objects can be seen by light from a source reflecting off their surfaces and hitting the viewer's eyes , the most natural form of invisibility (whether real or fictional) is an object that neither ...
Color bleeding real time (Lightsprint middle-ware)In computer graphics and 3D rendering, color bleeding is the phenomenon in which objects or surfaces are colored by reflection of colored light from nearby surfaces.
Tscherning referred to this as the sixth image (the fifth image is formed by reflections from the anterior surfaces of the lens and cornea to form an image too far in front of the retina to be visible) and noted it was much fainter and best seen with a relaxed emmetropic eye. To see it, one must be in a dark room, with one eye closed; one must ...
Potion Craft was created by niceplay games, a Russian independent developer founded by Mikhail Chuprakov. Chuprakov stated that the game was inspired by a "mix of mechanics" adapted from a line of alchemy-themed titles previously published by the developer, and the inclusion of a potion-making minigame in the 2018 role-playing video game Kingdom Come: Deliverance. [4]