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Match length is determined by either a game clock or the number of questions in a packet. [3] [17] In most formats, a game ends once the moderator has finished reading every question in a packet, usually 20. [3] Tie-breaking procedures may include reading extra toss-ups until the tie is broken or sudden-death toss-ups. [3] [17]
Questions is a game in which players maintain a dialogue of asking questions back and forth for as long as possible without making any declarative statements. Play begins when the first player serves by asking a question (often "Would you like to play questions?"). The second player must respond to the question with another question (e.g.
A variation is simply tapping the person. This part of the game takes about one minute. The selected player then calls, "Heads up, seven up!" or "Heads up, stand up!" All participants raise their heads and the participants whose thumbs were pressed stand up. Each in turn names the person they think pressed their thumb or tapped their head.
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Answering a question wrong results in the game producing a bomb sound to indicate the player losing a life, [1] and having to pick another answer before proceeding to the next question. [2] The game ends when players lose all three lives. However, some questions have a time limit ranging from one to ten seconds; if the player fails to answer ...
Each game lasts for three rounds, with one-minute breaks in between. As of 2009–2010, each game consists of 86 questions, plus four sudden-death tiebreakers in the case of a tie game after regulation. Contestants may answer a question before the reading of it is completed. A correct but anticipated guess does not earn extra points.
Instructional scaffolding is the support given to a student by an instructor throughout the learning process. This support is specifically tailored to each student; this instructional approach allows students to experience student-centered learning, which tends to facilitate more efficient learning than teacher-centered learning.
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