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Wizard101 is a 2008 massively multiplayer online role-playing game (MMORPG) developed and published by KingsIsle Entertainment.Players take on the role of student wizards who must save the Spiral, the fictional universe in which the game is set, from various threats.
Chain-link fencing showing the diamond patterning A chain-link fence bordering a residential property. A chain-link fence (also referred to as wire netting, wire-mesh fence, chain-wire fence, cyclone fence, hurricane fence, or diamond-mesh fence) is a type of woven fence usually made from galvanized or linear low-density polyethylene-coated steel wire.
Some of the sexual content is also present in "nice" mode and sometimes is important to gameplay. For example, at one point of the game, in preparation of a party, Ernie receives a spell from a fellow student whose purpose is to increase bust size, and promptly uses it to transform a stone bust into a makeshift ladder.
Wizards of the Coast LLC (WotC / ˈ w ɒ t ˌ s iː / or Wizards) is an American game publisher, most of which are based on fantasy and science-fiction themes, and formerly an operator of retail game stores.
A witch's ladder (also known as "rope and feathers", witches' ladder, witches ladder, or witch ladder) is a practice, in folk magic or witchcraft, that is made from knotted cord or hair, that normally constitutes a spell. Charms are knotted or braided with specific magical intention into the cords.
1. Spoken by the director at outset to ask if fencers are ready to fence. Full commencing phrase is En Garde. Fertig? Los! 2. 'ready, prepared' Krumb German medieval fencing term for a curving pass of the blade, as opposed to a straight blade action, the Cross, Quer or Twer. los interjection 1. Spoken by the director to start or resume a bout.
Many types of loot could be improved or imbued with special spells and effects via Asheron's Call ' s "tinkering" crafting system. [citation needed] With their monthly updates, including supplementary content, and occasional live "world events", Asheron's Call offered episodic narrative content, periodic new quests, and special events. [3]
After defeating all nine games, Merlin announces "Brave knight, the challenge awaits" and the 10th quest begins. This involves running through a dungeon maze to escape through the exit. The first round of the dungeon is simple, but the second round shows the walls temporarily before vanishing while the third round has invisible walls.