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The first ClueFinders title, The ClueFinders 3rd Grade Adventures: The Mystery of Mathra, was released in January 1998, and The ClueFinders 4th Grade Adventures was released in July. The Learning Company used their new game as the prototype for Internet Applet technology, which allowed users to download supplementary activities from the ...
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In game theory, "guess 2 / 3 of the average" is a game where players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player(s) who select a number closest to 2 / 3 of the average of numbers chosen by all players.
In a Maker-Breaker game variant, the first player (Maker) wins by occupying a k-length arithmetic progression, otherwise the second player (Breaker) wins. The game is also called the van der Waerden game , [ 1 ] named after Van der Waerden's theorem .
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Coin values can be modeled by a set of n distinct positive integer values (whole numbers), arranged in increasing order as w 1 through w n.The problem is: given an amount W, also a positive integer, to find a set of non-negative (positive or zero) integers {x 1, x 2, ..., x n}, with each x j representing how often the coin with value w j is used, which minimize the total number of coins f(W)
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In some contexts it is desirable to round a given number x to a "neat" fraction – that is, the nearest fraction y = m/n whose numerator m and denominator n do not exceed a given maximum. This problem is fairly distinct from that of rounding a value to a fixed number of decimal or binary digits, or to a multiple of a given unit m.
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