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  2. Client-side prediction - Wikipedia

    en.wikipedia.org/wiki/Client-side_prediction

    The client accepts the new state, and reapplies the inputs not yet processed by the server, completely eliminating visible desynchronization issues in most cases. The earliest known first-person shooter to use client-side prediction is Duke Nukem 3D , which had it built-in since the January 29, 1996 shareware release.

  3. Cheating in online games - Wikipedia

    en.wikipedia.org/wiki/Cheating_in_online_games

    The term "lag switch" encompasses many methods of disrupting the network communication between a client and its server. One method is by attaching a physical device, called a hardware lag switch, to a standard Ethernet cable. By flipping the switch on and off, the physical connection between the client and the server is disrupted.

  4. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms. Other causes of lag result commonly in a lag below a playable 20 ms (50 hz or fps), or in the loss, corruption or jitter of the game.

  5. How to reduce lag while livestreaming video - AOL

    www.aol.com/reduce-lag-while-livestreaming-video...

    Whether it's a buffering video or a stuttering internet video game, we all know the bane of online existence that is lag.You especially know how annoying lag is if you livestream.If you broadcast ...

  6. Rubber banding - Wikipedia

    en.wikipedia.org/wiki/Rubber_banding

    Rubber banding or rubberbanding may refer to: . in online video gaming, rubber banding is the undesirable visual effect of latency, known as lag, in which a moving object appears to leap from one place to another without passing through the intervening space; also called "warping" or "teleporting".

  7. How to reduce lag while livestreaming video - AOL

    www.aol.com/reduce-lag-while-livestreaming-video...

    If you're video-chatting on Zoom, broadcasting a show on YouTube, or starting an esports career by streaming on Twitch, you know how annoying a laggy livestream can be. All video streamers have to ...

  8. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  9. How to avoid jet lag on a long flight - AOL

    www.aol.com/article/2015/04/21/how-to-avoid-jet...

    If you've got a long flight and want to avoid jet lag, don't reach for the coffee. Instead, try out these tips: Get active Lift those knees and circle those feet! An infographic from U.K. tour ...