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  2. User interface - Wikipedia

    en.wikipedia.org/wiki/User_interface

    The Reactable musical instrument, an example of a tangible user interface. The user interface or human–machine interface is the part of the machine that handles the human–machine interaction. Membrane switches, rubber keypads and touchscreens are examples of the physical part of the Human Machine Interface which we can see and touch.

  3. Data collection system - Wikipedia

    en.wikipedia.org/wiki/Data_collection_system

    Data collection systems are an end-product of software development. Identifying and categorizing software or a software sub-system as having aspects of, or as actually being a "Data collection system" is very important. This categorization allows encyclopedic knowledge to be gathered and applied in the design and implementation of future systems.

  4. List of graphical user interface elements - Wikipedia

    en.wikipedia.org/wiki/List_of_graphical_user...

    A browser window allows the user to view and navigate through a collection of items, such as files or web pages. Web browsers are an example of these types of windows. Text terminal windows present a character-based, command-driven text user interfaces within the overall graphical interface. MS-DOS and Unix consoles are examples of these types ...

  5. List of widget toolkits - Wikipedia

    en.wikipedia.org/wiki/List_of_widget_toolkits

    User interfaces can be created in WPF using any of the CLR languages (e.g. C#) or with the XML-based language XAML. Microsoft Expression Blend is a visual GUI builder for WPF. The Windows UI Library (WinUI) is the graphical subsystem of universal apps.

  6. Graphical user interface - Wikipedia

    en.wikipedia.org/wiki/Graphical_user_interface

    A graphical user interface, or GUI [a], is a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation. In many applications, GUIs are used instead of text-based UIs , which are based on typed command labels or text navigation.

  7. Interaction design pattern - Wikipedia

    en.wikipedia.org/wiki/Interaction_design_pattern

    Problem Statement: Written in user-centered language, this communicates what the user wants to achieve or what the challenge is to the end-user. Use When: "Context of use" is a critical component of the design pattern. This element helps people understand situations when the design pattern applies (and when it does not.)

  8. Implicit data collection - Wikipedia

    en.wikipedia.org/wiki/Implicit_data_collection

    The collection of user-related data in human–computer interaction is used to adapt the computer interface to the end user. The data collected are used to build a user model. The user model is then used to help the application to filter the information for the end user.

  9. Data collection - Wikipedia

    en.wikipedia.org/wiki/Data_collection

    Data collection or data gathering is the process of gathering and measuring information on targeted variables in an established system, which then enables one to answer relevant questions and evaluate outcomes. Data collection is a research component in all study fields, including physical and social sciences, humanities, [2] and business ...