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Prentice Hall International Series in Computer Science was a series of books on computer science published by Prentice Hall. [1] The series' founding editor was Tony Hoare. Richard Bird subsequently took over editing the series. [2] Many of the books in the series have been in the area of formal methods in particular.
The Art of Computer Programming (TAOCP) is a comprehensive monograph written by the computer scientist Donald Knuth presenting programming algorithms and their analysis. Volumes 1–5 are intended to represent the central core of computer programming for sequential machines.
On June 10, 2022, Petzold announced that an expanded second edition would be published later that year. The second edition was released on July 28, 2022, along with an interactive companion website developed by Petzold. [2] [3] The idea of writing the book came to him in 1987 while writing a column called "PC Tutor" for PC Magazine. [4]
Compilers: Principles, Techniques, and Tools [1] is a computer science textbook by Alfred V. Aho, Monica S. Lam, Ravi Sethi, and Jeffrey D. Ullman about compiler construction for programming languages. First published in 1986, it is widely regarded as the classic definitive compiler technology text. [2]
Pergammon Computer Data Series. The European Computer Users Handbook. Pergammon. (lists manufacturers, installations. multiple editions, 6th edition - 1968/69) Phillips, Arthur (1968). Computer Peripherals and Typesetting - a study of the man-machine interface incorporating a survey of computer peripherals and typographic composing equipment ...
Structure and Interpretation of Computer Programs (SICP) is a computer science textbook by Massachusetts Institute of Technology professors Harold Abelson and Gerald Jay Sussman with Julie Sussman. It is known as the "Wizard Book" in hacker culture. [1]
Steven Levy - Hackers: Heroes of the Computer Revolution; Douglas Thomas - Hacker Culture; Open Sources: Voices from the Open Source Revolution; Suelette Dreyfus - Underground: Hacking, Madness and Obsession on the Electronic Frontier
The second edition, [1] published 1990, was completely rewritten and covered 2D and 3D raster and vector graphics, user interfaces, geometric modeling, anti-aliasing, advanced rendering algorithms and an introduction to animation.