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  2. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Reverse-engineered by Gregory Montoir and open-sourced in March 2006 with version 0.1.5. The engine reached with v0.2.0 playable status when development and distribution of the source code was stopped. [367] The source code was made in 2017 available on GitHub for some time, before the repository was set to private. [368] Oo-Topos: 1982 2015

  3. Super Air Zonk: Rockabilly-Paradise - Wikipedia

    en.wikipedia.org/wiki/Super_Air_Zonk:_Rockabilly...

    It was released for the TurboGrafx-CD/TurboDuo in 1993, and was later made available on the Wii's Virtual Console on November 19, 2007, in North America, and on January 29, 2008, in Japan. [ 1 ] Super Air Zonk is the sequel to the 1992 game Air Zonk , both of which are part of the Bonk series.

  4. Cheat Engine - Wikipedia

    en.wikipedia.org/wiki/Cheat_Engine

    Cheat Engine Lazarus is designed for 32 and 64-bit versions of Windows 7. Cheat Engine is, with the exception of the kernel module, written in Object Pascal. Cheat Engine exposes an interface to its device driver with dbk32.dll, a wrapper that handles both loading and initializing the Cheat Engine driver and calling alternative Windows kernel ...

  5. Cheating in video games - Wikipedia

    en.wikipedia.org/wiki/Cheating_in_video_games

    Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).

  6. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...

  7. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    The Internet provides an inexpensive medium to promote and distribute user created content like mods, an aspect commonly known as Web 2.0. Video game modding was described as remixing of games and can be therefore seen as part of the remix culture as described by Lawrence Lessig , [ 29 ] or as a successor to the playful hacker culture that ...

  8. VisualBoyAdvance - Wikipedia

    en.wikipedia.org/wiki/VisualBoyAdvance

    VisualBoyAdvance supports Fullscreen support, can take advantage of cheat codes from Gameshark and Action Replay, and can take screenshots while playing the game. [23] Many players would also like to find the ability to customize graphics for a better performance than what was possible on the GBA.

  9. HHVM - Wikipedia

    en.wikipedia.org/wiki/HHVM

    HipHop Virtual Machine (HHVM) is an open-source virtual machine based on just-in-time (JIT) compilation that serves as an execution engine for the Hack programming language. By using the principle of JIT compilation, Hack code is first transformed into intermediate HipHop bytecode ( HHBC ), which is then dynamically translated into x86-64 ...