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Snake Byte is video game written by Chuck Sommerville for the Apple II and published by Sirius Software in 1982. [1] The game is a single-player variant of the snake concept. It was released the same year for Atari 8-bit computers [2] and on cartridge for the VIC-20.
The first game from the company; [24] an investment strategy game; "a quick (averages 1 and 1/2 hr.) and easy game, useful as a light and friendly evening among other "beer and pretzel" games." [25] Vindicator: 1983: Jimmy Huey H.A.L. Labs Voodoo Castle: 1980: Scott Adams & Alexis Adams Adventure International: Voodoo Island: 1985: Angelsoft ...
Every 5000 points, the player will receive a bonus cycle, which means they will receive one more chance to play before the game ends. Apples, After completing the first level, all successive levels will have apples on the screen, colored just like the Apple logo. Many points are earned by contact with an apple.
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This is a list of Apple IIGS games. While backwards compatible for running most Apple II games, the Apple IIGS has a native 16-bit mode with support for graphics, sound, and animation capabilities that surpass the abilities of the earlier Apple II.
Lucasfilm Games 1992 Adventure Commercial 7–9 Monkey Money: Monkey Shines: FantaSoft, LLC 1997 Platformer Shareware Monopoly (1987) Thomas E. Fosson 1987 Board game Commercial 6–7 Monopoly (1997) Westwood Studios 1997 Board game Commercial 7.5 Monopoly (2000) Artech Studios 2000 Board game Commercial 8.1–9.2.2 Monopoly Build-a-lot Edition
Snake.io is a multiplayer [1] mobile and web-based game originally developed by Amelos Interactive and currently published by Kooapps. It was inspired by the classic Snake game. It was released in 2016 by Kooapps for mobile platforms. The player controls a snake that grows longer and bigger by eating pellets on the arena.
Sneakers is a fixed shooter video game for the Apple II written by Mark Turmell and published by Sirius Software in 1981. A version for Atari 8-bit computers was released the same year. Sneakers was Turmell's first published game. He was later the lead designer and programmer of 1993's NBA Jam. [1]
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