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In photogrammetry and computer stereo vision, bundle adjustment is simultaneous refining of the 3D coordinates describing the scene geometry, the parameters of the relative motion, and the optical characteristics of the camera(s) employed to acquire the images, given a set of images depicting a number of 3D points from different viewpoints.
Structure from motion (SfM) [1] is a photogrammetric range imaging technique for estimating three-dimensional structures from two-dimensional image sequences that may be coupled with local motion signals. It is studied in the fields of computer vision and visual perception.
In computer vision, triangulation refers to the process of determining a point in 3D space given its projections onto two, or more, images. In order to solve this problem it is necessary to know the parameters of the camera projection function from 3D to 2D for the cameras involved, in the simplest case represented by the camera matrices .
A kinetic triangulation data structure is a kinetic data structure that maintains a triangulation of a set of moving points. Maintaining a kinetic triangulation is important for applications that involve motion planning , such as video games, virtual reality, dynamic simulations and robotics.
The human visual field has an important function: capturing the three-dimensional structures of an object using different kinds of visual cues. [1] SFM is a kind of motion visual cue that uses motion of two-dimensional surfaces to demonstrate three-dimensional objects, [2] and this visual cue works really well even independent of other depth ...
Egomotion is defined as the 3D motion of a camera within an environment. [16] In the field of computer vision, egomotion refers to estimating a camera's motion relative to a rigid scene. [17] An example of egomotion estimation would be estimating a car's moving position relative to lines on the road or street signs being observed from the car ...
Head and cerebral structures (hidden) extracted from 150 MRI slices using marching cubes (about 150,000 triangles). Marching cubes is a computer graphics algorithm, published in the 1987 SIGGRAPH proceedings by Lorensen and Cline, [1] for extracting a polygonal mesh of an isosurface from a three-dimensional discrete scalar field (the elements of which are sometimes called voxels).
Structure from motion (psychophysics), how humans recover shape information from rotating objects Topics referred to by the same term This disambiguation page lists articles associated with the title Structure from motion .